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Layers_IK_Arms
Thomas Larsson edited this page Apr 3, 2026
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The IK arm layers contains bones for posing the arms in inverse kinematics (IK) mode (the default).
- hand.ik: The IK effector which positions and rotates the hand.
- clavicle: The shoulder bone (not part of the IK chain).
- elbow.pt.ik: The pole target which determines the location of the elbow.
- elbowPoleA: Rotating this bone is an alternative way to locate the elbow, using a single angle rather that three locations.
- upper_arm.ik.twist: Tweaks the twist of the upper arm.
- forearm.ik.twist: Tweaks the twist of the forearm.