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RSS 2026 HUSKY
Venue: RSS 2026 (Sydney, Jul 13β17) Β· Session: Humanoids Β· paper #19 Authors: Jinrui Han, Dewei Wang, Chenyun Zhang, Xinzhe Liu, Ping Luo, Chenjia Bai, Xuelong Li arXiv: 2602.03205 Β· program page
Summary compiled from the arXiv paper (v2); all numbers quoted from the paper. Trend context: RSS 2026 survey.

Figure 1 overview: (a) the Unitree G1 performing complete real-world skateboarding β pushing, steering, and phase transitions; (b) generalization to diverse outdoor scenarios and different skateboards; (c) indoor skateboarding; (d) lean-to-steer behavior achieved by tilting the robot body; (e) robustness to external disturbances (box drop, pole push).
Humanoid whole-body control frameworks mostly assume static environments; skateboarding forces the robot to control its own moving, underactuated support base with non-holonomic wheel constraints, hybrid contact phases, and a small support polygon at 0.6β0.8 m CoM height. Compared with quadruped skateboarding (12 DoF, 2β4 contacts), the humanoid setting (23 DoF, 1β2 contacts, side-on steering, leg reorientation) is far more unstable.
HUSKY first models the humanoidβskateboard system: a kinematic truck model gives the lean-to-steer equality constraint tan Ο = tan Ξ» sin Ξ³ (board tilt Ξ³ β truck steering Ο), combined with a bicycle-model yaw approximation to derive a kinematics-guided tilt reference. The task is formulated as a hybrid dynamical system with pushing and steering phases and phase-specific rewards, trained with PPO (asymmetric actorβcritic, 4,096 parallel environments, MuJoCo + IsaacLab API). Three key components: (1) AMP-based style rewards from human pushing motions for natural propulsion; (2) physics-guided tilt/heading rewards for steering; (3) a trajectory-guided transition mechanism using Bezier-planned key-body reference states to bridge pushingβsteering. Sim-to-real relies on analytical identification of the skateboard truck's springβdamper tilt dynamics (from free-decay roll response) plus domain randomization; deployment runs at 50 Hz on the 23-DoF Unitree G1.
In simulation (1,000 episodes, 5 seeds), HUSKY reaches 100.0% success versus 11.1% for a tracking-based pushing baseline and 82.4% for a gait-based one, with the lowest velocity error (0.056), heading error (0.208), and contact error (0.001); transition-mechanism ablations (AMP Transition 85.1%, Translation-only 89.6%, Mixed Initialization 86.0%) confirm the trajectory-guided transitions are essential. Real-world G1 experiments show complete pushingβsteeringβtransition skateboarding indoors and outdoors, on two boards with different tilt stiffness, and under external disturbances; swapping the identified board parameters between boards causes mounting failure or over-leaning, validating the system identification.
A demonstration that explicit physics modeling (lean-to-steer coupling, identified board compliance) folded into RL rewards can conquer a tightly coupled, dynamically unstable humanβobject system on real hardware. Relevant to the whole-body-control thread in Review-Humanoid-VLA.
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