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Assets and Transforms

Brian Wandell edited this page Aug 22, 2026 · 1 revision

Assets and Transforms

A recipe's assets — the objects in a scene — are stored as a tree: branch nodes carry position, scale, and rotation; leaf nodes are objects with a material and a shape. Find an asset with piAssetSearch rather than a literal name — see Recipe Workflow for a short example. For the full API — node types, world vs. local coordinates, copying, grafting, and motion — see the iset3d-assets-and-transforms skill in the ISET3D repository.

Tutorials

Start here:

  • t_assets.m — the asset tree, piAssetSearch, and basic transforms.

Going deeper:

Manual run (marked % SkipFile — excluded from the automated tutorial smoke test as interactive walkthroughs, but still useful):

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