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Brian Wandell edited this page Aug 23, 2026
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3D rendering
ISETBio can compute the retinal image formed by a 3D scene, using the
sceneEye object and ray-tracing tools implemented in
ISET3D. Scene assets, ray-tracing setup,
Docker configuration, local vs. remote rendering, and the rendering-engine
API are ISET3D's domain and are documented there:
This wiki (ISETBio) covers only the human-optics and retinal-image side of
that pipeline - what the rendered retinal irradiance means for vision
modeling, and how it feeds ISETBio's cone mosaic and RGC tools. See
Human optics 3D.