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Playing Over the Internet
No VPN and no port forwarding needed. This page explains how other players reach your game, what to do when they can't, and how VPNs fit in.
Blacklist's matches run peer to peer: your game talks straight to the other players' games, on UDP port 13000. By itself the game only knows your local address (192.168.x.x), which nobody outside your home can reach. That's why the original 5th Echelon needed everyone on one LAN or VPN.
5th Echelon Enhanced fixes that in three steps, all automatic:
- Your public address. When a match starts, the client asks the server's NAT helper what your public address looks like from outside, and tells the game to advertise that instead. The game's own NAT probing then gets through most home routers.
- A router port. The client asks your router to forward the match port (UDP 13000) while the game runs, using UPnP or NAT-PMP, when your router allows it. It's removed when the game closes.
- The relay. When neither works (mobile hotspots, carrier-grade NAT from some ISPs, strict routers, some VPNs), your match goes through the server's relay. It adds a little delay; nothing else changes. The relay carries only your game's players: the players in your party or match, a public match's host you're joining, and players you invited or who invited you. Nobody else can send anything to your game through it.
The overlay's Server tab (F5) shows which one you got, under Other players reach you.
All three need the server's NAT helper to hear from your game. If it doesn't, or stops, the overlay says Other players can't reach you at the top of the screen, with why and what to do (usually: allow the game in your firewall or antivirus). It goes away by itself once the server hears from the game again. See The In-Game Overlay.
Settings › Network › Internet play:
| Mode | Use it when |
|---|---|
| Automatic (default) | Almost always |
| Always through the server | Friends can't join you even though nothing is red. Typically a firewall on your PC or a second router in front of yours. Adds a little delay |
| LAN or VPN only | Everyone is on one LAN or one VPN. The game advertises only your local address, as it always did |
Open the game's port on the router (UPnP / NAT-PMP) is on by default. Turning UPnP on in your router's settings, if it's off, is the easiest way to get direct connections.

Settings › Network › Run the test (or Connection test under the Status card). Close the game first: it holds ports the test needs.
| Step | Passing | If it fails |
|---|---|---|
| Config server (port 80) | The server answers | The server is down, or something blocks outgoing port 80 (a work or school network, say). Try another server |
| API and account | Your account signs in | Press Fix everything on the Play screen |
| Game service sign-in | The game service lets you in (UDP 21126) | Something blocks outgoing UDP: a strict firewall or network. Try another network (a phone hotspot) to confirm |
| How players reach this PC | See below | |
| Internet play helper | The server's helper answers (UDP 21128–21129) | Only LAN or VPN play works. Something blocks outgoing UDP to those ports, or the server doesn't have them open (tell its operator) |
How players reach this PC can say:
| Result | Meaning | Do you need to do anything? |
|---|---|---|
| Direct: reachable without any router set-up | The best case | No |
| Direct, router port opened (with UPnP or NAT-PMP) | Your router forwards the game's port while it runs | No |
| Through the server's relay: no router port open | Your router didn't forward a port (UPnP off, or another PC on your network already has port 13000), so matches go through the server | No: it works, with a little more delay. Turning UPnP on in your router makes it direct |
| A firewall on this PC, or a second router in front of yours, blocks it. Others may not be able to join you | Set Internet play to Always through the server | |
| Only if you meant to play over a LAN or VPN |
And Internet play helper can say "the router changes ports per destination, so matches go through the server's relay": your router has a strict (symmetric) NAT. It works, through the relay.
| The VPN | What happens | What to do |
|---|---|---|
| Radmin VPN, Hamachi, ZeroTier, Tailscale and other "virtual LAN" VPNs | They can stay installed. Each time the game starts, it uses the adapter that actually reaches the server, so other players aren't given your VPN address | Nothing. You don't need them for 5th Echelon |
| A VPN that sends all your traffic through it (NordVPN, Proton VPN, Mullvad, ExpressVPN, Surfshark…) | It works, but adds delay, and your matches go through the server's relay. The Status card notes Playing through <VPN> | Turn it off while you play if you can, then Check again |
| Your group's own server inside a VPN (a Radmin network address, say) | The game plays over the VPN's adapter, since that's what reaches the server | Turn the VPN on before starting the game. To be sure, pin its adapter in Settings › Network › Network adapter and tick Don't start the game without this adapter |
You don't need to forward anything. For reference:
| Your PC | |
|---|---|
| UDP 13000 | The game's match traffic (forwarded automatically with UPnP / NAT-PMP when possible) |
| The server (outgoing from your PC) | |
|---|---|
| TCP 80, 443 | The game's configuration, the launcher's API |
| TCP 8000 | Content |
| UDP 21126, 21127 | Game sign-in and service |
| UDP 21128–21129 | Internet play: your public address, and the relay |
See Troubleshooting, and send a report from the launcher right after it happens: Settings › Feedback › Send feedback (Reporting a Problem).
5th Echelon Enhanced · a fan project, not affiliated with or endorsed by Ubisoft · Releases · Issues · Something wrong on this page? Open an issue.