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15 March Feedback
Ciarenn Hollis edited this page Mar 16, 2024
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Gathered from Game Studio II, Week 8 - Class 16 and from Damian & David at Liminal VR
- The tutorial/instructions should appear before the player rather than off to the side
- Instructions should be more concise and could use some visual icons
- 180 action rather than 360 action -> having to spin around kind of puts a damper on the gameplay
- The objects in the scene are too big -> hammers and croc shouldn't fill the entire screen
- Get rid of the end experience (the ending will be handled by liminal)
- Get rid of the replay thing -> the round should have a longer duration and only be one round
- Animate the crocs
- Have the crocs pop up from something rather than just appearing in the air
- Hit animation for the crocs
- Some vfx for when the croc is hit -> smoke or confetti or something
- The crocs are too far from the player
- Environment feels too big
- "Constant white flashing wireframe in the environment
- Environment feels a bit bare bones -> needs more detail and possibly stylization
- Lighting needs improvement -> there are jagged shadows and the lighting could more moody and atmospheric overall (might be good to find and reference a specific pirate captain's cabin as much as possible)
- The environment looks too smooth -> could use some texture (wood or etc), more props on the wall
- Croc costumes
- Needs environment audio -> creaking wood of ship, ocean noise, various ship sounds)
- The hit-croc sound (the bonk) is underwhelming and delayed from the impact
- Needs a start game sound -> a bell ringing or canon firing
- Needs an end game sound -> "fireworks, explosions, whatever"
- The "Canon's Roar Experience" is a good touchstone for these things
- The bonk sound isn't great -> the "doonk" sounding piece of it is nice, but a "smack" sound would also be nice; having some variation in that sound would be nice; it would be nice if that sound was weighty-er