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Development Plan for Rest of Semester (v2)
Ciarenn Hollis edited this page May 9, 2024
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- Hard Deadline: 3 May 2024
- Soft Deadline: 26 April 2024
- Weekly sprints moving forward
There are 3 weeks before the end of the semester and 2 weeks before the hard deadline I set. We will still aim for that hard deadline so we still have a bit of a cushion before the end of the semester. We will also be doing 1-week sprints this time rather than 2-week ones like the previous plan had. This gives us 2 main sprints before the deadline with one extra one for the final polish and bug fixing if it's needed.
- Scene props
- Improve lighting
- Thing for crocs to pop out from
- Adjust scale of things -> crocs and scene should be smaller
- Scene movement -> background animations
- Implement animations [IN PROGRESS]
- Croc positions -> player shouldn't have to turn to see them
- More positive text on end game UI
- Have crocs disappear after a set time if they aren't hit
- Make crocs smaller so they are harder to hit
- Remove the pointer from the controller and recticle
- Playtesting to ensure it's fun
- Have gameplay get more difficult as the game progresses
- Going down/de-spawn sound
- Sound FX for background animation and movement -> little sword battle, canon fires
- Scene props [DONE]
- Improve lighting
- Thing for crocs to pop out from [DONE]
- Implement animations [DONE]
- Croc positions -> player shouldn't have to turn to see them [DONE]
- More positive text on end game UI [DONE]
- Make crocs smaller so they are harder to hit [DONE]
- Playtesting
- Going down/de-spawn sound [DONE]
- Sound FX for background animation and movement -> little sword battle, canon fires [OUT OF SCOPE]
- Have crocs disappear after a set time if they aren't hit [DONE]
- Playtesting
- Adjust scale of things -> crocs and scene should be smaller [DONE]
- Scene movement -> background animations [OUT OF SCOPE]
- Bug fixing [DONE]
- Gather deliverables [DONE]