Skip to content

26 April Feedback and Critique

Ciarenn Hollis edited this page Apr 26, 2024 · 1 revision

Critique and Feedback

Gathered from Game Studio II, Week 13 - Class 26 and from Damian & David at Liminal VR

Art

  • Hit VFX on hit
  • More exaggerated animations -> squishier (personal note: I don't think the animations are currently implemented nicely so they feel off cause they aren't playing the way they should be)
  • Scale still feels off -> things feel too small still
  • Some assets still feel like place holders and are untextured
  • There should be more pirate themed stuff in front of the player just like there is behind the player
    • Their comment: A lot of the 'fun' piratey stuff in the environment is to the side or behind the user, whereas currently you mainly just see a bed and a few barrels. I think rearranging the environment, and/or repositioning the user would be beneficial

Programming and Design

  • Croc spawn system needs a lot of work

  • Their comments:

    • They're often appearing and disappearing out of nowhere, or lowering/raising into the ground out of nowhere. Improved feedback (above) will help, but even with that it feels buggy/glitchy overall.
    • I think their timing of spawning in general could use improvements
    • The placement is overall much better, however I think they could be moved ~30cm higher (when sitting I'm often having to hit down low to the ground and its not very comfortable).
    • They could probably also be spread out a little more, even if it means removing 1-2 croc spawn points.
    • The thing they spawn out of could be made to be taller so they're still not floating in nowhere when they appear.
    • The most important thing is hitting one single croc should be feel like the most fun and satisfying thing possible.

Sound

  • Improved & more distinct SFX for hit (cartoony bonk & squish noises) compared to miss
  • Sound FX for background animation and movement -> little sword battle, canon fires (left over from last week's feedback but I figured it'd still be good to leave in)

Clone this wiki locally