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Engine Character
Status: ✅ 100% Complete (See COMPLETED_WORK.md)
The Character System provides the foundation for player identity and progression through attributes, classes, and character creation.
Six core attributes (STR, DEX, CON, INT, WIS, CHA) affecting all aspects of gameplay with derived stats (HP, MP, damage, dodge, etc.).
Multiple unique character classes with distinct playstyles, starting bonuses, equipment, and signature abilities. Players can choose from premade classes or create custom/procedural classes tailored to their preferred playstyle.
Guided process for name selection, class selection, attribute distribution, equipment setup, and resource initialization.
- Attribute Distribution: Points allocated based on class choice or custom distribution
- Derived Statistics: HP, MP, damage, defense, dodge, and crit chance calculated from attributes
- Class Flexibility: Premade classes for quick start, custom classes for personalization, or procedural generation for variety
- Class Differentiation: Each class archetype offers unique starting advantages and recommended builds
- Character Identity: Name validation and class-based starting equipment
- Progression System - Leveling and attribute allocation
- Skills System - Practice-based progression
- Abilities System - Class-specific powers
- Combat System - Attributes affect combat calculations
- Inventory System - Starting equipment and class-appropriate gear
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