-
Notifications
You must be signed in to change notification settings - Fork 0
Engine Implementation Status
Last Updated: June 27, 2026
Build Status: ✅ Clean build (all projects compile, last verified Session-31)
Test Status: ~4,500+ tests across 376 test files (approximate, pending fresh dotnet test run)
Overall Completion: 20/20 backend systems (100%) — Modding deferred to post-launch
Note: This tracker was stale from March 19 to June 27, 2026. Updated in Session-39 to reflect post-Session-31 work including auth overhaul, chat/moderation, editorial system, Veldrath.Web, monitoring infrastructure, and agent configuration.
All 20 backend systems are now implemented. The previously "Not Started" Modding Support has been explicitly deferred to post-launch as a design-complete but unimplemented feature.
| # | System | Status | Notes |
|---|---|---|---|
| 1 | Character System | ✅ Complete | Stats, attributes, level-up, classes, backgrounds, species |
| 2 | Combat System | ✅ Complete | Turn-based implementation (supersedes original tick-based design) |
| 3 | Inventory System | ✅ Complete | Equipment, items, stacking, crafting materials |
| 4 | Crafting System | ✅ Complete | Recipes, salvaging, enchanting, upgrading, socketing |
| 5 | Quest System | ✅ Complete | Quest progression, rewards, dialogue integration |
| 6 | Shop & Economy | ✅ Complete | Buy/sell, NPC shops, dynamic pricing |
| 7 | Exploration System | ✅ Complete | Zone navigation, discovery, traversal connections |
| 8 | Harvesting System | ✅ Complete | Resource nodes, gathering, processing |
| 9 | Death & Respawn | ✅ Complete | Death handling, respawn mechanics, difficulty effects |
| 10 | Achievement System | ✅ Complete | Achievement tracking, rewards |
| 11 | Party System | ✅ Complete | Grouping, shared XP |
| 12 | Reputation System | ✅ Complete | Faction standings, consequences |
| 13 | Save/Load System | ✅ Complete | Game state persistence |
| 14 | Catalog Systems | ✅ Complete | Items, enemies, NPCs, materials, enchantments, loot tables, recipes, quests, skills, zones, locations, actors, dialogue, languages, traits, material properties, organizations, powers |
| 15 | Content Management | ✅ Complete | RealmForge editor, RealmFoundry community portal, 20 content types |
| 16 | Authentication & Accounts | ✅ Complete | Registration, login, OAuth (Discord/Google/Microsoft), JWT, forgot password, email confirmation, account profile, session management, provider linking |
| 17 | Multiplayer Server | ✅ Complete | ASP.NET Core + SignalR, hub→MediatR bridge (21 wired commands), zone/region management, combat sessions |
| 18 | Chat & Moderation | ✅ Complete | Zone/Global/Whisper/System channels, role-based command suggestions, /ignore, /warn, /mute, /ban |
| 19 | Monitoring & Admin | ✅ Complete | Prometheus + Grafana dashboards, health checks, developer endpoints, admin tools, player reports |
| 20 | World & Lore | ✅ Complete | Full world backstory, Varenmark region (6 zones), Calethic language (designed conlang), tilemap system |
| Document | Status | Notes |
|---|---|---|
| Game Design Document (GDD) | ✅ Complete | wiki/Engine-GDD.md |
| Combat System Design | ✅ Complete | wiki/Engine-Combat.md |
| Character Creation Design | ✅ Complete | wiki/Engine-Character-Creation.md |
| Character System | ✅ Complete | wiki/Engine-Character.md |
| Abilities System | ✅ Complete | wiki/Engine-Abilities.md |
| Achievements System | ✅ Complete | wiki/Engine-Achievements.md |
| Crafting System | ✅ Complete | wiki/Engine-Crafting.md |
| Death System | ✅ Complete | wiki/Engine-Death.md |
| Difficulty System | ✅ Complete | wiki/Engine-Difficulty.md |
| Enchanting System | ✅ Complete | wiki/Engine-Enchanting.md |
| Exploration System | ✅ Complete | wiki/Engine-Exploration.md |
| Harvesting System | ✅ Complete | wiki/Engine-Harvesting.md |
| Inventory System | ✅ Complete | wiki/Engine-Inventory.md |
| Calethic Language (Player-Facing) | ✅ Complete | wiki/Calethic-Language.md |
| Design System (VDS) | ✅ Complete | docs/design-system.md |
| Deployment Guide | ✅ Complete | docs/deployment.md |
Feature Page: Modding (not yet created)
Project: RealmEngine.Modding (new separate assembly, not started)
Implementation Plan:
Phase 1: Content Modules (Weeks 1-2) - JSON-only mods
- Create
RealmEngine.Moddingproject structure - Implement module discovery and validation
- Implement additive loading (mods add content, don't replace)
- Content providers (Item, Enemy, Quest, Spell, Recipe, NPC)
- Dependency resolution and load order
Phase 2: Override Support (Week 3) - Mods can replace content
- Override mode in manifest
- Conflict detection and resolution
- User warnings and priority system
Phase 3: C# Scripting (Month 2+) - Advanced custom behaviors
- Roslyn compilation pipeline
- Security sandboxing (banned namespaces)
-
IModScriptAPI design - Event hook system
Current Status:
- ✅ Design specification complete (comprehensive)
- ✅ Architecture defined (separate project)
- ✅ Module manifest schema designed
- ✅ Security model planned
- ⏳ Implementation not started
Why Post-Launch:
- Requires significant testing and validation
- Security considerations for C# scripting
- Community-driven feature (needs player base)
- All core game systems complete first
| Project | Test Files | Approx. Tests | Status |
|---|---|---|---|
RealmEngine.Core.Tests |
183 | ~1,912 | ✅ |
RealmEngine.Shared.Tests |
34 | ~803 | ✅ |
RealmEngine.Data.Tests |
21 | ~237 | ✅ |
Veldrath.Server.Tests |
63 | ~728 | ✅ (8 pre-existing failures uncharacterized) |
Veldrath.Client.Tests |
40 | ~713 | ✅ |
RealmForge.Tests |
6 | ~8 | ✅ |
RealmFoundry.Tests |
8 | ~51 | ✅ |
Veldrath.Auth.Tests |
6 | ✅ | |
Veldrath.Web.Tests |
6 | ~31 | ✅ |
Veldrath.Discord.Tests |
4 | ~ | ✅ |
Veldrath.Assets.Tests |
5 | ~10 | ✅ |
| Total | 376 | ~4,500+ | Pending fresh run |
Note: Test counts are approximate based on file analysis. Actual counts may vary. Run
dotnet test Realm.Full.slnxfor precise numbers.
- Engine: RealmEngine.Core (MediatR CQRS + vertical slices), RealmEngine.Shared (models/interfaces), RealmEngine.Data (EF Core persistence)
- Server: Veldrath.Server (ASP.NET Core 10 + SignalR, 4 DbContexts, 15+ endpoint groups, 21 Hub→MediatR bridges)
- Client: Veldrath.Client (Avalonia 11.2 + ReactiveUI, MVVM)
- Auth: Veldrath.Auth (shared library), Veldrath.Auth.Blazor (Blazor auth state), OAuth (Discord/Google/Microsoft)
- Tools: RealmForge (Avalonia content editor), RealmFoundry (Blazor community portal)
- Infrastructure: Docker Compose (Postgres, Prometheus, Grafana), Caddy reverse proxy, GitHub Actions CI/CD
- Monitoring: Prometheus metrics + Grafana dashboards (4 provisioned)
-
Agent: Roo Code with 8 skills, 8 memory files in
.github/agent-memory/
Home · Getting Started · Contributing · FAQ
Characters & Progression
Combat
Items & Economy
World & Content
Extensibility
Regions & Zones