Skip to content

Engine Implementation Status

KungRaseri edited this page Jun 27, 2026 · 2 revisions

Implementation Status

Last Updated: June 27, 2026
Build Status: ✅ Clean build (all projects compile, last verified Session-31)
Test Status: ~4,500+ tests across 376 test files (approximate, pending fresh dotnet test run)
Overall Completion: 20/20 backend systems (100%) — Modding deferred to post-launch

Note: This tracker was stale from March 19 to June 27, 2026. Updated in Session-39 to reflect post-Session-31 work including auth overhaul, chat/moderation, editorial system, Veldrath.Web, monitoring infrastructure, and agent configuration.


✅ Completed Systems (20/20)

All 20 backend systems are now implemented. The previously "Not Started" Modding Support has been explicitly deferred to post-launch as a design-complete but unimplemented feature.

# System Status Notes
1 Character System ✅ Complete Stats, attributes, level-up, classes, backgrounds, species
2 Combat System ✅ Complete Turn-based implementation (supersedes original tick-based design)
3 Inventory System ✅ Complete Equipment, items, stacking, crafting materials
4 Crafting System ✅ Complete Recipes, salvaging, enchanting, upgrading, socketing
5 Quest System ✅ Complete Quest progression, rewards, dialogue integration
6 Shop & Economy ✅ Complete Buy/sell, NPC shops, dynamic pricing
7 Exploration System ✅ Complete Zone navigation, discovery, traversal connections
8 Harvesting System ✅ Complete Resource nodes, gathering, processing
9 Death & Respawn ✅ Complete Death handling, respawn mechanics, difficulty effects
10 Achievement System ✅ Complete Achievement tracking, rewards
11 Party System ✅ Complete Grouping, shared XP
12 Reputation System ✅ Complete Faction standings, consequences
13 Save/Load System ✅ Complete Game state persistence
14 Catalog Systems ✅ Complete Items, enemies, NPCs, materials, enchantments, loot tables, recipes, quests, skills, zones, locations, actors, dialogue, languages, traits, material properties, organizations, powers
15 Content Management ✅ Complete RealmForge editor, RealmFoundry community portal, 20 content types
16 Authentication & Accounts ✅ Complete Registration, login, OAuth (Discord/Google/Microsoft), JWT, forgot password, email confirmation, account profile, session management, provider linking
17 Multiplayer Server ✅ Complete ASP.NET Core + SignalR, hub→MediatR bridge (21 wired commands), zone/region management, combat sessions
18 Chat & Moderation ✅ Complete Zone/Global/Whisper/System channels, role-based command suggestions, /ignore, /warn, /mute, /ban
19 Monitoring & Admin ✅ Complete Prometheus + Grafana dashboards, health checks, developer endpoints, admin tools, player reports
20 World & Lore ✅ Complete Full world backstory, Varenmark region (6 zones), Calethic language (designed conlang), tilemap system

📚 Documentation Status

Document Status Notes
Game Design Document (GDD) ✅ Complete wiki/Engine-GDD.md
Combat System Design ✅ Complete wiki/Engine-Combat.md
Character Creation Design ✅ Complete wiki/Engine-Character-Creation.md
Character System ✅ Complete wiki/Engine-Character.md
Abilities System ✅ Complete wiki/Engine-Abilities.md
Achievements System ✅ Complete wiki/Engine-Achievements.md
Crafting System ✅ Complete wiki/Engine-Crafting.md
Death System ✅ Complete wiki/Engine-Death.md
Difficulty System ✅ Complete wiki/Engine-Difficulty.md
Enchanting System ✅ Complete wiki/Engine-Enchanting.md
Exploration System ✅ Complete wiki/Engine-Exploration.md
Harvesting System ✅ Complete wiki/Engine-Harvesting.md
Inventory System ✅ Complete wiki/Engine-Inventory.md
Calethic Language (Player-Facing) ✅ Complete wiki/Calethic-Language.md
Design System (VDS) ✅ Complete docs/design-system.md
Deployment Guide ✅ Complete docs/deployment.md

🚀 Future Work (Post-Launch)

Modding Support — DESIGN COMPLETE, NOT IMPLEMENTED

Feature Page: Modding (not yet created)
Project: RealmEngine.Modding (new separate assembly, not started)

Implementation Plan:

Phase 1: Content Modules (Weeks 1-2) - JSON-only mods

  • Create RealmEngine.Modding project structure
  • Implement module discovery and validation
  • Implement additive loading (mods add content, don't replace)
  • Content providers (Item, Enemy, Quest, Spell, Recipe, NPC)
  • Dependency resolution and load order

Phase 2: Override Support (Week 3) - Mods can replace content

  • Override mode in manifest
  • Conflict detection and resolution
  • User warnings and priority system

Phase 3: C# Scripting (Month 2+) - Advanced custom behaviors

  • Roslyn compilation pipeline
  • Security sandboxing (banned namespaces)
  • IModScript API design
  • Event hook system

Current Status:

  • ✅ Design specification complete (comprehensive)
  • ✅ Architecture defined (separate project)
  • ✅ Module manifest schema designed
  • ✅ Security model planned
  • ⏳ Implementation not started

Why Post-Launch:

  • Requires significant testing and validation
  • Security considerations for C# scripting
  • Community-driven feature (needs player base)
  • All core game systems complete first

🧪 Test Coverage

Project Test Files Approx. Tests Status
RealmEngine.Core.Tests 183 ~1,912
RealmEngine.Shared.Tests 34 ~803
RealmEngine.Data.Tests 21 ~237
Veldrath.Server.Tests 63 ~728 ✅ (8 pre-existing failures uncharacterized)
Veldrath.Client.Tests 40 ~713
RealmForge.Tests 6 ~8
RealmFoundry.Tests 8 ~51
Veldrath.Auth.Tests 6 new
Veldrath.Web.Tests 6 ~31
Veldrath.Discord.Tests 4 ~
Veldrath.Assets.Tests 5 ~10
Total 376 ~4,500+ Pending fresh run

Note: Test counts are approximate based on file analysis. Actual counts may vary. Run dotnet test Realm.Full.slnx for precise numbers.


🏗️ Architecture Overview (as of June 2026)

  • Engine: RealmEngine.Core (MediatR CQRS + vertical slices), RealmEngine.Shared (models/interfaces), RealmEngine.Data (EF Core persistence)
  • Server: Veldrath.Server (ASP.NET Core 10 + SignalR, 4 DbContexts, 15+ endpoint groups, 21 Hub→MediatR bridges)
  • Client: Veldrath.Client (Avalonia 11.2 + ReactiveUI, MVVM)
  • Auth: Veldrath.Auth (shared library), Veldrath.Auth.Blazor (Blazor auth state), OAuth (Discord/Google/Microsoft)
  • Tools: RealmForge (Avalonia content editor), RealmFoundry (Blazor community portal)
  • Infrastructure: Docker Compose (Postgres, Prometheus, Grafana), Caddy reverse proxy, GitHub Actions CI/CD
  • Monitoring: Prometheus metrics + Grafana dashboards (4 provisioned)
  • Agent: Roo Code with 8 skills, 8 memory files in .github/agent-memory/

Clone this wiki locally