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Engine Status Effects

KungRaseri edited this page Mar 19, 2026 · 1 revision

Status Effects System

Status: ✅ 100% Complete (See COMPLETED_WORK.md)

Overview

Status effects add tactical depth through temporary conditions affecting combat and exploration.

Core Components

Effect Categories

  • Damage-Over-Time: Periodic damage (poison, burning, bleeding)
  • Crowd Control: Movement/action restriction (frozen, stunned, slowed)
  • Stat Modification: Temporary stat changes (blessed, cursed, weakened)
  • Environmental: Location-based effects (burning terrain, poison gas)

Status Mechanics

  • Duration-Based: Effects last for specific durations with tick rates
  • Resistances & Immunities: Reduce or prevent effects entirely
  • Cure Methods: Items, spells, time-based expiration
  • Stacking Rules: Multiple effects interaction and intensity
  • Visual Indicators: UI feedback for active statuses

Key Features

  • Tactical Complexity: Status effects create combat depth
  • Risk vs Reward: Powerful effects balanced by countermeasures
  • Build Synergy: Effects synergize with abilities and traits
  • Visual Clarity: Players understand active conditions
  • Strategic Planning: Anticipate and counter enemy effects

Related Systems

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