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Engine Status Effects
KungRaseri edited this page Mar 19, 2026
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1 revision
Status: ✅ 100% Complete (See COMPLETED_WORK.md)
Status effects add tactical depth through temporary conditions affecting combat and exploration.
- Damage-Over-Time: Periodic damage (poison, burning, bleeding)
- Crowd Control: Movement/action restriction (frozen, stunned, slowed)
- Stat Modification: Temporary stat changes (blessed, cursed, weakened)
- Environmental: Location-based effects (burning terrain, poison gas)
- Duration-Based: Effects last for specific durations with tick rates
- Resistances & Immunities: Reduce or prevent effects entirely
- Cure Methods: Items, spells, time-based expiration
- Stacking Rules: Multiple effects interaction and intensity
- Visual Indicators: UI feedback for active statuses
- Tactical Complexity: Status effects create combat depth
- Risk vs Reward: Powerful effects balanced by countermeasures
- Build Synergy: Effects synergize with abilities and traits
- Visual Clarity: Players understand active conditions
- Strategic Planning: Anticipate and counter enemy effects
- Combat System - Status effects applied in combat
- Magic & Spell System - Spells apply status effects
- Trait System - Item traits trigger effects
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