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Engine Difficulty

KungRaseri edited this page Mar 19, 2026 · 1 revision

Difficulty System

Status: ✅ 100% Complete (See COMPLETED_WORK.md)

Overview

The Difficulty System provides multiple challenge levels catering to different player preferences with adjusted enemy strength, penalties, and rewards.

Core Components

Difficulty Modes

  • Casual Mode: Reduced enemy strength, forgiving penalties, story focus
  • Normal Mode: Balanced challenge, moderate penalties, standard progression
  • Hard Mode: Increased enemy strength, harsher penalties, bonus rewards
  • Nightmare Mode: Significantly tougher enemies, permadeath, substantial rewards
  • Apocalypse Mode: Maximum challenge, permadeath, time pressure, legendary rewards

Difficulty Mechanics

  • Enemy Scaling: Enemy strength multipliers per difficulty
  • Death Penalties: Vary from no penalty (Casual) to permanent (Nightmare/Apocalypse)
  • Reward Scaling: Higher difficulties grant increased XP/gold/loot
  • Time Pressure: Apocalypse mode features countdown timer with quest extensions

Key Features

  • Player Choice: Select challenge level matching skill/preference
  • Risk vs Reward: Higher difficulties grant better rewards
  • Accessibility: Casual mode ensures all players can experience story
  • Hardcore Challenge: Nightmare/Apocalypse for skilled players

Related Systems

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