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Engine Quests
KungRaseri edited this page Mar 19, 2026
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1 revision
Status: ✅ 100% Complete (See COMPLETED_WORK.md)
The Quest System provides structured objectives for players through main story quests, side quests, and procedurally generated content with varied objective types and rewards.
- Main Quest Chain: Linear story quests (6 quests) culminating in final confrontation
- Side Quests: Optional procedurally generated quests
- Daily/Repeatable: Refresh daily for consistent engagement (Future)
- Investigation: Gather clues across multiple locations
- Fetch: Retrieve specific items
- Kill: Eliminate enemy types
- Escort: Protect NPCs traveling between locations
- Delivery: Transport items/messages with time limits
- Prerequisites: Level, previous quests, reputation, owned items
- Objective Tracking: Primary, secondary, and hidden objectives
- Quest States: Available, Active, Completed, Failed
- Difficulty Tiers: Easy to Epic/Legendary with scaled rewards
- Gold Rewards: 9 tiers scaling with player level
- Experience Rewards: Level and difficulty scaling
- Item Rewards: Equipment and consumables matching difficulty
- Special Rewards: Time bonuses (Apocalypse), achievements, reputation
- Quest Givers: NPCs in towns matching quest types to backgrounds
- Location Integration: Objectives reference specific location types
- Combat Integration: Kill objectives track enemy types
- Inventory Integration: Fetch/delivery quests use inventory
- Quest Journal: View active quests with progress (Future)
- Quest Markers: Show relevant locations (Future)
- Completion Notifications: Real-time rewards display
- Narrative Progression: Main quest chain drives story
- Procedural Variety: Generated side quests for replayability
- Diverse Objectives: Multiple quest types prevent repetition
- Meaningful Rewards: Progression and loot scaled to difficulty
- Exploration System - Quest objectives tied to locations
- Combat System - Kill quests and combat encounters
- Progression System - XP rewards
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