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Overview_EN
GT-Simple-Wireless-Network (GTSWN) is a GregTech New Horizons (GTNH) mod that adds wireless energy monitoring, transfer, and redstone control to the GTNH wireless EU network.
The mod provides portable / block-based monitors, a wireless network link terminal, and link terminal covers (Energy / Power) — all craftable at LV tier — enabling intelligent grid analysis, redstone logic output, and seamless wireless energy transfer for any machine.
- Portable / block-based monitors display wireless grid status in real time
- Wireless Energy Tap connects any machine to the wireless grid
- Wireless Energy / Dynamo Covers are auto-applied by the Tap
- Network Info Panel supports 4 time-window trend charts (5m / 1h / 8h / 24h)
- AE2 network integration: AE Chart and AE Realtime Monitor
Unofficial Mod Notice: This is an unofficial mod. Please avoid discussing it in official GTNH forums.
GTSWN provides three core feature sets around the wireless EU network:
| Category | Description | Modules |
|---|---|---|
| Monitoring | Real-time display of wireless grid energy, EU/t change rate, and GT power tier. Supports a portable HUD (auto-displayed when in inventory), a block monitor (with GUI and redstone output), and a Network Info Panel (multi-block trend chart, 4 time windows). Sampling interval 100 ticks (5 s), 300-second rolling window. | 01 / 02 / 03 |
| Transfer | The Wireless Energy Tap connects any machine to the wireless grid and automatically applies Energy / Power covers with NBT parameters. Energy mode = virtual power source (with capacity buffer), Power mode = virtual cable (reads machine output). Default downlink loss 15%, uplink 0%. | 06 / 07 |
| Redstone Control | The Wireless Energy Monitor has a 5-mode redstone output (Off / High / Low / High-Hysteresis / Low-Hysteresis), with 3 anchor modes (grid energy / average EU/t / realtime EU/t) and parametric thresholds. Output strength 15 or 0. Redstone check interval 2 ticks (0.1 s) for fast response. | 08 |
Required dependencies (runtime / compile-time) are listed below:
| Dependency | Version | Type | Usage |
|---|---|---|---|
| GT5-Unofficial | 5.09.54.20 | Required (runtime + compile) | Wireless grid API, MTE base, cover system, crafting recipes |
| Applied Energistics 2 Unofficial | rv3-beta-1000-GTNH | Required (runtime + compile) | AE network access, AE chart, AE realtime monitor |
| GTNHLib | 0.11.23 | Required (runtime + compile) | GTNH common utility library |
| StructureLib | 1.4.42 | Required (runtime + compile) | Multiblock machine structure definition & build |
| ModularUI | 1.3.4 | Required (runtime + compile) | GUI construction (monitor, info panel config) |
| ModularUI2 | 2.3.79 | Required (runtime + compile) | Next-gen GUI framework (Flow layout, SyncValue) |
| Baubles-Expanded | 2.2.6-GTNH | Optional (compile-only) | Portable monitor accessory slot support (safe fallback if absent) |
Note: Baubles-Expanded is optional. If the player does not install Baubles, the portable monitor still works in the main inventory slots — only the accessory slot placement is unavailable.
Current mod version: v1.5.13
GTNH compatibility matrix:
| GTNH Version | GTSWN Version | Maintenance |
|---|---|---|
| 2.9.0 beta-2 | 1.0.0+ | ✔️ Maintained |
| 2.9.0 beta-1 | 1.0.0+ | ✔️ Maintained |
| 2.8.4 | 0.2.0 | ❌️ Not maintained |
Tech stack: Java 17 → 8 (downgraded via jvmDowngrader) / Minecraft 1.7.10 / Forge 10.13.4.1614.
The wiki contains 14 module documents. Click a card to open the corresponding detail page:
- 00 Project Overview — Mod positioning, dependencies, quick start (this page)
- 01 Wireless Energy Monitor — LV single-block machine, real-time grid monitoring, 5 redstone modes
- 02 Portable Monitor — Handheld device with auto HUD
- 03 Network Info Panel — Multi-block display, 4-window trend charts
- 04 AE Chart — Bind AE items/fluids, dual Y-axis chart
- 05 AE Realtime Monitor — Multi-item AE monitor, 300s average
- 06 Wireless Energy Tap — Portable item, connect machines to grid
- 07 Link Terminal Covers — Void covers, Energy/Power modes
- 08 Redstone Control — 5-mode redstone, parametric thresholds
- 09 Grid Status Mechanism — Sampling, window, silent, reload mechanism
- 10 Admin Commands — /gtswn EU transfer and join commands
- 11 Configuration — 3 config files detailed
- 12 Recipes — 5 crafting recipes
- 13 Architecture — Packets, data structures (agent preview)
The following 6 steps let a player build a complete wireless grid monitoring system from scratch.
Craft the Wireless Energy Monitor in a crafting table using this 3×3 matrix:
| Slot | Col 1 | Col 2 | Col 3 |
|---|---|---|---|
| Row 1 | LV Receiver | Steel Plate | LV Receiver |
| Row 2 | LV Receiver | LV Machine Hull | LV Receiver |
| Row 3 | Steel Screw | Steel Plate | Steel Screw |
Materials: LV Receiver ×4 + Steel Plate ×2 + LV Machine Hull ×1 + Steel Screw ×2
Place the crafted Wireless Energy Monitor in the world and right-click to open its GUI. The monitor automatically binds to the placer's UUID and starts sampling the wireless grid energy at 5-second intervals.
In the GUI you can switch display modes (Normal / Scientific / Metric), switch anchor modes (Grid Energy / Average EU/t / Realtime EU/t), and configure redstone output modes and threshold parameters.
Craft the Wireless Energy Tap in a crafting table using this 3×3 matrix:
| Slot | Col 1 | Col 2 | Col 3 |
|---|---|---|---|
| Row 1 | LV Emitter | Steel Plate | LV Emitter |
| Row 2 | LV Emitter | Screen Cover | LV Emitter |
| Row 3 | Steel Screw | Steel Plate | Steel Screw |
Materials: LV Emitter ×4 + Steel Plate ×2 + Screen Cover ×1 + Steel Screw ×2
Hold the Wireless Energy Tap: Shift + right-click to switch between Energy and Power modes (dynamic texture reflects the current mode); right-click a GT machine to automatically attach the corresponding Energy or Power cover with NBT parameters for capacity, voltage, and amperage.
- Energy mode (yellow highlight): draws EU from the wireless grid and injects it into the machine (virtual power source)
- Power mode (purple highlight): reads machine output and uploads to the wireless grid (virtual cable)
Craft the Portable Wireless Network Monitor in a crafting table using this 3×3 matrix:
| Slot | Col 1 | Col 2 | Col 3 |
|---|---|---|---|
| Row 1 | LV Receiver | Steel Plate | LV Receiver |
| Row 2 | LV Receiver | Screen Cover | LV Receiver |
| Row 3 | Steel Screw | Steel Plate | Steel Screw |
Materials: LV Receiver ×4 + Steel Plate ×2 + Screen Cover ×1 + Steel Screw ×2
Place the portable monitor in your inventory (or a Baubles accessory slot) and right-click to bind the owner. Right-click again to cycle HUD modes (Off → Normal → Scientific). The HUD automatically shows realtime EU/t, average EU/t, and grid energy.
Craft the Network Info Panel in a crafting table using a cross structure (center = Wireless Energy Monitor):
| Slot | Col 1 | Col 2 | Col 3 |
|---|---|---|---|
| Row 1 | LV Sensor | Glass | LV Sensor |
| Row 2 | Glass | Wireless Energy Monitor | Glass |
| Row 3 | LV Sensor | Glass | LV Sensor |
Materials: LV Sensor ×4 + Glass ×4 + Wireless Energy Monitor ×1 (glass accepts plain and stained glass)
Place the panel and right-click to open the GUI. You can switch between 4 time windows (5m / 1h / 8h / 24h) and configure spline smoothing, display mode, etc. Extender panels can be added to enlarge the display area; multiple panels share data per player UUID.