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Storage Management
Available in Anvil Organizer v1.6.1 and newer.
Anvil can move mod-manager data to another directory or drive without switching paths before the copied data has been verified.
Use one of these entries:
- Backup → Move storage locations…
- Tools → Move storage locations…
- Settings → Paths → Manage storage…
- Current game
- Multiple selected games
- All games
- Complete Anvil data directory
For game migrations you can select mods, downloads, profiles, overwrite, backups, cache, or the complete instance.
Anvil performs migrations in this order:
- Inventory the source without following symlinks.
- Check the target and available space.
- Copy in a background worker.
- Verify files and symlinks. Full SHA-256 and fast verification modes are available.
- Switch configured paths atomically.
- Reindex the instance and deploy from the new location.
- Keep the source data.
Interrupted copies use a journal and temporary .anvil-part files so they can be resumed. If path switching, reload, or deployment fails, Anvil restores the previous configuration. Source data is never deleted automatically.
The complete data-directory migration is scheduled and performed during a controlled restart. Runtime files such as the single-instance socket are excluded. Anvil switches the global base path only after copy and verification succeed.
The base directory can also be selected during first run.
Configured external locations fail closed when a drive is unavailable: Anvil does not recreate a missing mount path and does not silently fall back to another directory.
Moved components and complete Anvil directories contain identity markers. Use Settings → Paths → Find moved storage location… and select the candidate folder. Anvil validates the marker; it never scans complete disks automatically.
- Close the game before migrating data.
- Use an empty target directory with enough free space.
- Keep the old source until you have restarted Anvil and checked the instance.
- Remove the old source manually only after you are satisfied with the result.
- Test unfamiliar storage setups with a disposable instance first.
Baldur's Gate 3 is excluded from the generic per-game storage wizard because it has a separate deployment and state model. The complete Anvil data-directory migration remains independent of game-specific mod deployment.