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Alien Crops
Alien crops are natural (non-engineered) species with exotic products used in food and, in later stages, genetics and processing. Their defining rule is that they are found, not fabricated — exploration, not the machine chain, is how you earn their seeds.
Each alien species is either natural or derived:
- Natural strains are wild species. They are discovered, never synthesized. The fabrication chain will refuse to produce a natural-strain seed regardless of research state.
- Derived strains are bred or engineered from discovered stock. Once researched, they behave like engineered foods and may be produced through the fabrication path.
This distinction is enforced server-side: synthesizable() is false for every natural strain, so no
manual, automated, or component-forged route can fabricate one before it is discovered in the world.
Alien species are unlocked at the Seed Research Bench from a discovery sample, which
records the milestone and returns the corresponding Alien Seed. The seed is then planted on a
sufficient-tier grow bed and cultivated like any other crop, dropping Alien Produce on harvest. This
path is fully standalone; where planet worldgen is available it adds further native sources without
changing the rule that natural strains are found rather than synthesized.
Alien produce is edible and may carry a bounded signature effect just like engineered food, subject to the same server-authoritative potency and duration caps.
See also: Engineered Foods, Planet Varieties.