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github-actions[bot] edited this page Jul 12, 2026
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Seed Research
The Seed Research Bench turns physical samples into Core-managed knowledge. Insert a sample, open the
bench, and select Research. The server chooses the first matching seed_researching recipe by recipe
id and consumes the configured sample count only after every milestone write succeeds.
Resource research first requires the typed Core material_discovered milestone. A sample from the owning
mod can satisfy owner-mod evidence; an unknown third-party sample handled by the server can satisfy pickup
evidence. Planet-bound materials remain locked until Nerospace records the required historical visit.
Agriculture never infers a planet visit from merely possessing an item.
Research outcomes are separated into resource, food, and alien branches through these typed milestones:
neroagriculture:resource_seed_researched
neroagriculture:food_seed_researched
neroagriculture:alien_seed_researched
The milestone definitions are datapack-driven and player-scoped. Persistence, client sync, subject export,
and erasure are supplied by Neroland Core's MaterialMilestones and PlayerDataErasure systems. The bench
stores no player identity, timestamps, or research history of its own.