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Biofuel and Essence Blocks
Stage 12 turns farm surplus into power and compacts essences into storage and decoration.
Biomass (from crops and the closed loop) feeds the Biofuel Converter — an NF machine that turns Biomass into Biofuel fluid, with an explicit loss and a periodic recoverable Crop Waste byproduct. Item, fluid, and energy I/O all go through Core side configuration, so hoppers, pipes and fluid transport work across every loader.
Biofuel is a renewable baseload: each millibucket is worth a configured amount of Nero Flux
(biofuel.energy_nf_per_mb), deliberately kept below an equivalently-gated primary generator's ceiling
(biofuel.primary_generation_ceiling_nf_per_mb) so a farm can supplement power without out-earning
dedicated generation. Because the conversion is one-way and lossy, the farm-to-fuel loop can never mint net
items or energy.
The converter offers surplus biofuel to power mods through the public AgricultureApi.BIOFUEL provider
seam — Nerotech or NeroPower register a consumer and pull fuel; no consumer internals are imported. Biofuel
and its bucket are tagged under c: common fluid/item tags so other mods can find them. Standalone, the
biofuel simply accumulates as a fluid you can pipe or bucket out.
Each of the five neutral essences (Terran, Industrial, Orbital, Colonial, Deepvoid) compacts 9 essence →
1 block and back 1 block → 9 essence, with exact, lossless accounting — handy for compact storage.
Material Essence can also be crafted into a generic Essence Decor block for building. The essence blocks
and decor are tagged under c: common block tags for NeroDecor compatibility, with no hard dependency on it.
See also: Material Essence, Oxygen and Life Support.