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Biofuel and Essence Blocks

github-actions[bot] edited this page Jul 12, 2026 · 1 revision

Biofuel and Essence Blocks

Stage 12 turns farm surplus into power and compacts essences into storage and decoration.

Biofuel

Biomass (from crops and the closed loop) feeds the Biofuel Converter — an NF machine that turns Biomass into Biofuel fluid, with an explicit loss and a periodic recoverable Crop Waste byproduct. Item, fluid, and energy I/O all go through Core side configuration, so hoppers, pipes and fluid transport work across every loader.

Biofuel is a renewable baseload: each millibucket is worth a configured amount of Nero Flux (biofuel.energy_nf_per_mb), deliberately kept below an equivalently-gated primary generator's ceiling (biofuel.primary_generation_ceiling_nf_per_mb) so a farm can supplement power without out-earning dedicated generation. Because the conversion is one-way and lossy, the farm-to-fuel loop can never mint net items or energy.

The converter offers surplus biofuel to power mods through the public AgricultureApi.BIOFUEL provider seam — Nerotech or NeroPower register a consumer and pull fuel; no consumer internals are imported. Biofuel and its bucket are tagged under c: common fluid/item tags so other mods can find them. Standalone, the biofuel simply accumulates as a fluid you can pipe or bucket out.

Compacted essence and decorative blocks

Each of the five neutral essences (Terran, Industrial, Orbital, Colonial, Deepvoid) compacts 9 essence → 1 block and back 1 block → 9 essence, with exact, lossless accounting — handy for compact storage. Material Essence can also be crafted into a generic Essence Decor block for building. The essence blocks and decor are tagged under c: common block tags for NeroDecor compatibility, with no hard dependency on it.

See also: Material Essence, Oxygen and Life Support.

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