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Food Effects

github-actions[bot] edited this page Jul 12, 2026 · 1 revision

Food Effects

Most engineered and alien crops grant a signature effect when eaten. There are six documented categories, chosen so that food cultivation directly supports survival and exploration.

Category In-game effect Source
Night vision See in the dark Vanilla
Mining haste Faster block breaking Vanilla
Fire resistance Immunity to burning Vanilla
Low-gravity adaptation Negates fall damage while active NeroAgriculture
Oxygen efficiency Keeps your air supply topped up NeroAgriculture
Freeze immunity Prevents powder-snow/cold freezing NeroAgriculture

Three categories map cleanly onto existing vanilla effects. The remaining three have no clean vanilla analogue, so NeroAgriculture registers its own effects for them. All three are fully standalone — they never require Nerospace to be installed, though Nerospace suit/environment systems may build on them later.

Bounds and authority

Every effect is server-authoritative and bounded. Each species definition records a base amplifier and duration plus a potency cap and duration cap; the value actually applied is the base clamped to those caps. Because the effect is looked up from the server food catalogue at the moment of eating (not read from the item), tampering with an item's components cannot raise potency or duration beyond the definition. Genetics (a later stage) may strengthen or extend an effect only within the same caps.

Effects are renewed and removed by vanilla's status-effect handling, so eating again refreshes the timer and the effect ends cleanly when it expires.

See also: Engineered Foods, Planet Varieties.

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