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Leap Knife

Psycrow edited this page Jun 18, 2026 · 1 revision

Leap Knife

Main ability

Pulls an enemy toward the caster, slowing them by 75% for 2.3 seconds. Can pull gifts and grenades from the enemy's hands. Extracts teammates caught in tornadoes or frozen in ice (the player can disable ally assistance).

E — Upper Punch

Launches the enemy upward with a strike, dealing 15 physical damage. While airborne, 2 additional moves become available:

  • Heaven (performed by pressing E) — pulls the caster toward the enemy.
  • Hell (performed by pressing R) — pulls the enemy toward the caster.

The new techniques do not require precise aiming; it is enough to look in the victim's direction. The delay between a regular punch and Upper Punch is reduced by 0.2 seconds after using the knife's primary ability, turning both moves into a combo. There is no delay between regular punches and Heaven/Hell moves. Using Upper Punch slows the knife owner for 1.5 seconds.

F — Kunai Throw

A precise forward throw of a kunai. The kunai has two modes: Bind and Pull. On hitting an enemy, it deals 5 damage. If another kunai is within a radius of 500 units (or 400 units for Pull mode), the following occurs depending on the selected mode. In Bind mode, the enemy cannot leave a radius of 300 units from the kunai for 6 seconds. In Pull mode, the enemy is pulled toward the kunai. It is also possible to bind two enemies: in this case, the last selected enemy will follow the first. The kunai's lifetime while stuck in a wall or in an unbound enemy is 10 seconds.

Mode switching is performed by pressing T.

Ctrl+Space — Long Jump

A long jump in any direction with a 5-second cooldown.

Critical strike

Instead of being pulled, the victim is torn apart.

Critical chance increases by 2% for every kill made with this knife.

Stats

Attribute Value
Health 90
Movement speed 270
Addition damage 7 - 10
Ability range 75 — 740
Main ability recharge 16 sec
Upper Punch recharge 12 sec
Kunai Throw recharge 6 sec

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