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Leap Knife
Pulls an enemy toward the caster, slowing them by 75% for 2.3 seconds. Can pull gifts and grenades from the enemy's hands. Extracts teammates caught in tornadoes or frozen in ice (the player can disable ally assistance).
Launches the enemy upward with a strike, dealing 15 physical damage. While airborne, 2 additional moves become available:
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Heaven (performed by pressing
E) — pulls the caster toward the enemy. -
Hell (performed by pressing
R) — pulls the enemy toward the caster.
The new techniques do not require precise aiming; it is enough to look in the victim's direction. The delay between a regular punch and Upper Punch is reduced by 0.2 seconds after using the knife's primary ability, turning both moves into a combo. There is no delay between regular punches and Heaven/Hell moves. Using Upper Punch slows the knife owner for 1.5 seconds.
A precise forward throw of a kunai. The kunai has two modes: Bind and Pull. On hitting an enemy, it deals 5 damage. If another kunai is within a radius of 500 units (or 400 units for Pull mode), the following occurs depending on the selected mode. In Bind mode, the enemy cannot leave a radius of 300 units from the kunai for 6 seconds. In Pull mode, the enemy is pulled toward the kunai. It is also possible to bind two enemies: in this case, the last selected enemy will follow the first. The kunai's lifetime while stuck in a wall or in an unbound enemy is 10 seconds.
Mode switching is performed by pressing T.
A long jump in any direction with a 5-second cooldown.
Instead of being pulled, the victim is torn apart.
Critical chance increases by 2% for every kill made with this knife.
| Attribute | Value |
|---|---|
| Health | 90 |
| Movement speed | 270 |
| Addition damage | 7 - 10 |
| Ability range | 75 — 740 |
| Main ability recharge | 16 sec |
| Upper Punch recharge | 12 sec |
| Kunai Throw recharge | 6 sec |

