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Wind Knife
Imbues a targeted player with an atmospheric air shroud for 16 seconds. Effects are positive for teammates and negative for enemies.
Positive effects for teammates:
- Maintains speed when taking damage;
- Reduces the effectiveness of slowing abilities (except for Creepy Knife's web);
- Provides resistance to displacement abilities (Leap Knife's pull, telekinesis);
- Reduces gravity;
- Full resistance to tornadoes;
- Increases grenade throw power;
- Increases Frost Knife's icicle speed.
Negative effects for enemies:
- Increases the effectiveness of slowing abilities (except for Creepy Knife's web);
- Increases gravity;
- Reduces grenade throw power.
Creates an atmospheric vortex for 7 seconds that pulls enemies and enemy projectiles toward itself. The tornado's force is strong, and leaving its epicenter is only possible using teleportation abilities, Leap Knife's pull, Burner Rush (Fire Knife), and, if you're lucky with the surface, Wall Run (Acidtrap Knife). The tornado can be set on fire.
Creates an air wave along the crosshair that knocks enemies and enemy projectiles to the left or right. The wave can pass through walls except for Trap Field (Slap Knife). Allows you to push the tornado in a chosen direction.
Applies a 10-second air shroud to yourself.
- Upon respawn, the time required for the Wind Boost ability to fully charge is significantly reduced.
| Attribute | Value |
|---|---|
| Health | 90 |
| Movement speed | 250 |
| Ability range | 75 — 1300 |
| Main ability recharge | 13 sec |
| Tornado recharge | 30 sec |
| Airflow recharge | 9 sec |
| Wind Boost recharge | 13 sec |

