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Telekinesis Knife
Psycrow edited this page Jun 18, 2026
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1 revision
Uses telekinetic forces. Modes are switched via E and R keys:
- Contraction. Searches for nearby enemies around the target the ability was cast on. All those affected by the ability are thrown upward and sharply pulled toward the central point between them, taking 10 damage. Teammates are taken into account when calculating the center. Can pull a gift.
- Spreading of. Similar to the previous mode. Spreads players outward from the center.
- Push to the crosshair [On self]. Pushes the player toward the crosshair.
- Push away [On self]. Pushes the player away from the crosshair.
- Push enemy away. Pushes the enemy in the opposite direction from the player and deals 10 damage.
Telekinesis strike dealing 15 damage. Does not require reloading, but imposes a delay between regular attacks. Additionally, this ability triggers automatically during a RMB attack.
- Fall damage is reduced by 9 times.
- While striking an enemy, nearby players receive 1/3 of the damage dealt (up to a maximum of 45).
| Attribute | Value |
|---|---|
| Health | 80 |
| Movement speed | 260 |
| Addition damage | 5 - 10 |
| Ability range | 75 — 750 |
| Main ability recharge | 18 sec or 13 sec if the ability was used on self |

