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Razor Knife
Steals damage from the target. The player who uses the ability on an enemy creates a special link that must be maintained by keeping distance. The Razor Knife gradually becomes stronger, while the victim becomes weaker. Damage drain rate: 8 units per second. It is impossible to steal damage from another Razor Knife owner. The victim regains their stolen damage if they manage to kill the Razor Knife player during the theft. The link is broken as soon as either the player or the victim enters water. The ability also resets if more than 80 damage has been stolen from the victim.
Launches an energy sphere, absorbing half of the stolen damage into it. Upon contact with an enemy, the sphere drains a portion of their damage, thereby empowering itself. Upon detonation, all accumulated damage is evenly distributed, empowering teammates and dealing damage to enemies. Reactivating the ability detonates the sphere. A sphere with no accumulated damage only slightly slows the enemy upon explosion.
The player performs a forward leap. Any enemy in the path is knocked backward and takes damage based on the jump's energy.
Changes the trajectory of the flying energy sphere toward the crosshair with a 3-second delay.
- Steals 4 damage after landing a hit.
- If a player from any team dies near the Razor Knife, the knife gains an additional 25 damage charge (or 5 damage if the current charge is at least 50).
- Adds 9 damage for killing a zombie (Necro Knife).
| Attribute | Value |
|---|---|
| Health | 90 |
| Movement speed | 270 |
| Ability range | 75 — 400 |
| Main ability recharge | 16 sec |
| Power Release recharge | 13 sec |
| Power Punch recharge | 4 sec |

