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Camera and Lighting

Niik-l edited this page Sep 15, 2026 · 1 revision

Camera & Lighting

Full notes: NODE_REGISTRY.md → Camera & Lighting

Node Status What it does
Camera3D Available Camera with T/R, focal length, aperture, DOF. V Aperture default is computed from the project format (24.576mm H × projectH/projectW) so a fresh camera matches the project aspect out of the box. …
ReadAlembicCamera Available Import animated camera from .abc. Lock Transform (default ON) protects the baked T/R keyframes from accidental edits; Reload still rebakes.; Freeze at Frame (built-in camera FrameHold, 2026-08-04) …
ReadAlembicTransform Available Import animated transform/null/locator from .abc. Outputs translate/rotate/scale. Connect to ParticleEmitter transform input. Lock Transform (default ON) protects the baked T/R/S keyframes; Reload still rebakes.
Light3D Available Point/Spot/Area/Distant/Dome light with HDRI. Light Group (string): lights sharing a name accumulate into a LightGroup AOV in CyclesRender / CyclesRenderPass (dome included); empty = beauty only. …

Status: Available = in the release builds; Not in the build = source exists but the node is not registered; Retired = replaced, kept so old projects load.

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