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Deep Compositing Unreleased
Niik-l edited this page Sep 15, 2026
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Full notes: NODE_REGISTRY.md → Deep Compositing (not yet in the build)
| Node | Status | What it does |
|---|---|---|
| DeepAO | Not in the build | Deep ambient occlusion |
| DeepBlend | Not in the build | Deep blend |
| DeepChannelMath | Not in the build | Per-channel math on deep |
| DeepConsolidate | Not in the build | Consolidate deep samples |
| DeepContactShadow | Not in the build | Contact shadows from deep |
| DeepDepthWarp | Not in the build | Depth-based warping |
| DeepDifference | Not in the build | Deep difference matte |
| DeepFog | Available | Atmospheric fog from deep |
| DeepFromFrames | Not in the build | Build deep from frame sequence |
| DeepGodRays | Not in the build | Volumetric god rays |
| DeepLayerBreak | Not in the build | Break deep into layers |
| DeepNormalMatte | Not in the build | Normal-based deep matte |
| DeepNormalize | Not in the build | Normalize deep samples |
| DeepPositionMatte | Not in the build | Position-based deep matte |
| DeepQuantize | Not in the build | Quantize deep sample count |
| DeepRelight | Not in the build | Relight from deep data |
| DeepSampleFilter | Not in the build | Filter deep samples |
| DeepSplit | Not in the build | Split deep by criteria |
| DeepVelocityMatte | Not in the build | Velocity-based deep matte |
Status: Available = in the release builds; Not in the build = source exists but the node is not registered; Retired = replaced, kept so old projects load.