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"Merge Material" — combine two materials, like classic Nuke's MergeMat (added 2026-06-24, 79d1fb988). A MaterialProvider with inputs A (foreground) + B (background) …
Material3D
Available
Standalone PBR material with texture map inputs. Diffuse/Emission texture colourspace dropdowns are populated from the active OCIO config (via Engine/OCIOColorSpaceUtils.h) — entries are Raw + Linear + every config colourspace …
Volume3D
Available
Procedural volume / cloud primitive. Base shape Sphere or Box + an Enable Noise toggle that layers domain-warped FBM onto either: Warp, Noise Scale/Detail, Coverage (cloud amount → puffs), Edge Erosion (thins the rim) …
Status: Available = in the release builds; Not in the build = source exists but the node is not registered; Retired = replaced, kept so old projects load.