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Wallpaper System

Scrimas edited this page Sep 15, 2026 · 3 revisions

Wallpaper System

In ii-p3drovfx the wallpaper isn't a static picture behind everything — it's the heart of the desktop. It generates your color scheme, moves with your workspaces, carries your Desktop Widgets, zooms away when the Overview opens, can be a looping video or a full Steam Wallpaper Engine scene, and even turns into a music-video stage when you're listening to something good.

How to change your wallpaper

  • Ctrl + Super + T — open the Wallpaper Selector and pick one. The Material palette regenerates from the image automatically.
  • Ctrl + Super + Alt + T — feeling lucky: a random one from your collection.
  • Pick a video file in the selector and it plays as your background (needs mpvpaper).
  • Want a Steam Wallpaper Engine scene? See Wallpaper Engine below.
  • Super + Z — toggle Media Mode, the full-screen now-playing experience.

Picking a wallpaper

The Wallpaper Selector is a proper browser, not just a file dialog: register multiple wallpaper directories, sort by name or modification date, and — the nice touch — filter your collection by color with the color-filter toolbar. Prefer the system file picker? There's a toggle for that. The launcher's /wallpaper action gets you there fast, and /konachanwallpaper grabs one from the internet feeling lucky.

The online browser

The left-sidebar Wallpaper Browser module searches Wallhaven or Unsplash directly from the shell — with sorting options, an anime-results toggle (Wallhaven), and configurable download folders (including a separate NSFW directory, kept out of your main collection).

One wallpaper isn't enough

  • Separate lock-screen wallpaper — the lock screen gets its own image and its own Material color handling; swap desktop/lock wallpapers from Settings anytime.
  • Separate light-mode wallpaper — your normal wallpaper becomes the dark one, a second image serves light mode, and automatic dark mode swaps both palette and background on schedule.

And every change can run through the Matugen color pipeline, re-theming the entire shell from the new image — see Customization for the full theming story.


Effects on static wallpapers

Parallax

The wallpaper (and the widget canvas riding on it) shifts with what you do:

  • Workspace parallax — the image pans as you switch workspaces, with a configurable zoom factor and optional looping
  • Sidebar parallax — opening a sidebar nudges the background
  • Vertical mode (with an auto option), invertible axes, adjustable intensity, and a separate factor for how strongly widgets follow

Blur and depth

  • Blur when windows open — the wallpaper blurs (configurable radius) as soon as a workspace has windows, keeping empty desktops crisp and busy ones calm
  • Gradient blur — a directional gradient blur band (e.g. top-to-bottom) for that frosted-edge look
  • Workspace blur, zoom-out animations — when the Overview or Cheat Sheet opens, the desktop can pull away beneath the UI (eight styles; details on the Overview page)

Large wallpapers are downscaled smartly (scaleLargeWallpapers), and the whole background can hide while a fullscreen app runs.

Transitions

Wallpaper changes animate — pick a style: Crossfade (default), Random, Circle Pit, Circle Select, Magic, Peel, Transition, Pixelate or Stripes. Or disable the animation entirely if you're a person of sudden change.


Video wallpapers

Point the selector at a video file and the shell plays it as your background through mpvpaper. The Wallpapers service detects video sources automatically and enforces the few constraints that come with them — effects that need static-image processing (like the Gnome-style overview zoom) are locked while a video is active, with the compatible defaults kept available. Thumbnails are generated so video wallpapers preview nicely in the selector.

Wallpaper Engine

Yes, that Wallpaper Engine. With linux-wallpaperengine installed, the shell can run Steam Workshop scenes as your background: set the workshop ID and assets path, then tune FPS limit, volume (or silent mode), audio processing, mouse interaction, parallax, scaling mode, screen span, fullscreen-pause behavior — and an option to pause the scene whenever windows are open, so it only burns GPU when you're actually looking at it.


Media Mode

Media Mode has grown its own page — Media Mode — covering the immersive layout, the built-in local music player and its queue, crossfade, and where every option lives. The summary below still applies.

Playing music? Media Mode transforms the desktop into a full-screen now-playing experience (toggleable per monitor): blurred album art (opacity, blur radius and Material background shape configurable), an animated background (with speed control — and a gentle warning that motion isn't for everyone), synced lyrics with horizontal or vertical highlight styles and a millisecond offset adjustment, a player switcher, seek bar, volume slider, and audio visualizers (Waves, Bars or Radial). It can even re-color the whole shell from the album art.

Music Video Background

The show-off feature, switched on from inside Media Mode (it never starts on its own, and stops when Media Mode closes): instead of blurred album art, the shell can find the current song's actual music video (search suffix configurable, default "official music video"), fetch it with yt-dlp (up to a chosen resolution) and play it behind the Media Mode UI via mpvpaper — with background dimming for readability and a live color sampler that keeps the shell's accent in sync with the video every few hundred milliseconds.


Work Safety

A quietly brilliant feature for laptop users: Work Safety can automatically guard your desktop in public. When the Wi-Fi network name matches configured keywords (university, cafe, eduroam, guest…), the shell can swap away an inappropriate wallpaper — and a matching clipboard guard watches for NSFW-keyword content. Both triggers and keyword lists (network names, filenames, links) are fully configurable under Config.options.workSafety. Present in class with confidence.


Configuration

Settings → Background is the hub: wallpaper & selector options, parallax, blur, transitions, zoom animations, Wallpaper Engine, Media Mode and Music Video. Persistent state lives under Config.options.background (with wallpapers, wallpaperSelector and workSafety alongside).

Under the hood

Piece Role
modules/ii/background/ Background.qml / BackgroundRoot.qml (the per-screen background window), wallpaper/ (image rendering & size probing), parallax/, blur/, compositor/, shaders/, MediaMode*.qml (see [[Media Mode
modules/ii/wallpaperSelector/ The selector UI: directories, sorting, color filtering, image options
services/Wallpapers.qml Wallpaper state, video detection, constraint enforcement
services/WallpaperBrowser.qml Wallhaven / Unsplash search
services/MusicVideoService.qml + services/VideoColorSampler.qml Music-video fetching and live color sampling
scripts/colors/switchwall.sh (and switchwall_vynx.sh) The wallpaper-switch pipeline: mpvpaper / wallpaperengine lifecycle, Matugen invocation, accent handling, thumbnails

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