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Welcome to the official published documentation for the Arkline Rust engine.
Independent forks, local development and experiments are welcome. Share useful changes through issues and pull requests so the shared engine can improve. P.Industries focuses on the official Arkline network; that operational focus does not make independent worlds second-class projects or require them to use official account infrastructure. See Community and roadmap.
Arkline is an early developer alpha. The current world has one authoritative Rust process with durable SQLite state and independent economic replay. Distributed authority, permissionless node admission and node rewards are not implemented. A build, a deployed endpoint and a verified player journey are separate evidence.
- Player and developer guide — complete preview, first-flight, local-build and command-client instructions
- Component and deployment map — repository responsibilities, data flow and current authority boundary
- Community and roadmap — independent forks, local experiments and the official network
- Documentation index — versioned documentation overview
- Flight and cockpit controls — flight, targeting, drones and surface tools
- Browser client — connection, credentials and browser limits
- Station hangar and quarters — walking, ship boarding and station spaces
- Ship computer and resource jobs — confirmed jobs, worker delegation and manual control
- Sound and voice — audio lifecycle and spoken-command boundaries
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Arkline Editor — local play/inspect/material workflows, contributor tooling and implementation limits
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Game API — implemented JSON requests, snapshots and authentication
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Architecture and economic verification — transactions, conservation and replay limits
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Models and community artwork — current meshes and proposed creator format
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Living-world design — implemented scenery and planned interfaces
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Identity integration plan — configurable standards integration; game login remains separate
- Transport security — verified TLS boundaries, certificates and renewal
- Web origin TLS — operator configuration and scoped rollback
- Private world deployment — one persistent authority and private validation
- Public relays and downloads — WSS, hosting and release paths
- Public transport limits — admission, payload and timeout boundaries
- Self-hosted CI and deployment — runner trust and scoped operations
- Release publication — verified artifacts, publication and recovery
- Developer alpha readiness — publication boundaries and unresolved work
- Validation history — dated test records, not blanket release guarantees
- Stability audit — reviewed behavior and limitations
- Station assets audit — storage permissions and verifier coverage
- Save and spatial migration — earlier work and persisted-world transitions
- Legacy systems review — historical source review
- Licensing — software and asset obligations
- Security and reporting — responsible reporting and support boundaries
The Wiki is the published reader location. The Markdown sources stay in the engine repository so code and documentation changes can be reviewed together. Follow each page's Versioned source link, submit a pull request, and have the reviewed source synchronized to the Wiki. Do not put credentials, private account details or player-world backups in either location.
Source repository · Contributing · Project website
Ship design archive — all seven ships, concept history and proposed interiors. Onboard systems covers proposed power, RF/data, air, water and cooling.
- How ship subsystems work together — power, control, life support, water, cooling, fire response and the mining loop; implemented behavior distinguished from proposals.
Wiki home · Source and pull requests · Licensing · Security
Official documentation for Arkline by P.Industries. Independent forks and experiments are welcome; official network authority and branding have separate boundaries.
Start here
Play and understand the client
- Flight and cockpit controls
- Browser client
- Station hangar and quarters
- Pioneer room controls (development preview)
- Pioneer equipment catalog
- Ship computer and resource jobs
- Sound and voice
Build and extend the engine
- Game API
- Architecture and economic verification
- Models and community artwork
- Living-world design
- Identity integration plan
Operate and release
- Transport security
- Web origin TLS
- Private world deployment
- Public relays and downloads
- Public transport limits
- Self-hosted CI and deployment
- Release publication
Evidence, history and policies
- Developer alpha readiness
- Validation history
- Stability audit
- Station assets audit
- Save and spatial migration
- Legacy systems review
- Licensing
- Security and reporting
Ship design archive — all seven ships, concept history and proposed interiors. Onboard systems covers proposed power, RF/data, air, water and cooling.
-
How ship subsystems work together — power, control, life support, water, cooling, fire response and the mining loop; implemented behavior distinguished from proposals.
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Pioneer interior development preview — both decks, twelve rooms, implemented behavior and acceptance limits.
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Ship art contribution checklist — scale, component separation, rights, previews and offline GLB inspection.
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Vessel engineering contract — proposed system lifecycles, energy production/rejection, mass accounting and structural load requirements.
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Pioneer model runtime — embedded GLB, source model, supported materials, performance limits and remaining gaps.