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Ship Room Services

David Lavoy edited this page Oct 16, 2026 · 5 revisions

Room service plans

Each proposed human-core room now has a separate fixture plan, with individual electrical outlets, wired network jacks, RF access points, sensors, lighting, door controls, ventilation terminals and suppression provisions.

There are 240 room drawings and 5,436 identified fittings. Every fitting has local and ship XYZ coordinates in meters and an assigned upstream reference. The 480 suppression fittings use proposed branch placeholders; their branch topology and equipment ports remain unresolved. These are proposed placements; fitted equipment, distributed circuits/plumbing and suppression behavior remain unimplemented. Pioneer has two walkable docked decks, documented separately. This covers the proposed human cores, not every compartment of the large hulls.

Design scope and limitations · Documentation PR #25

A plan is dimensioned in meters; it is not a literal full-size print or a certified construction drawing. Suppression agent and coverage need per-room hazard design; proposed suppression branches are separate from potable water.

In-game viewer preview

Build 26.10.11.10 adds a dedicated Layouts window, accessible from the service tabs or the L service-rail button in cockpit, flight and hangar views. Select a hull, deck and room, then a service filter and fitting. My ship returns the selection to your player hull. Fixtures remain proposed design data, not live telemetry.

The implementation and industrial model update are in PR #27. A local preview is validated; public download publication is separate.

  • How ship subsystems work together — power, control, life support, water, cooling, fire response and the mining loop; implemented behavior distinguished from proposals.

Documentation home

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Evidence, history and policies

Ship design archive — all seven ships, concept history and proposed interiors. Onboard systems covers proposed power, RF/data, air, water and cooling.

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