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Ship Room Services
Each proposed human-core room now has a separate fixture plan, with individual electrical outlets, wired network jacks, RF access points, sensors, lighting, door controls, ventilation terminals and suppression provisions.
There are 240 room drawings and 5,436 identified fittings. Every fitting has local and ship XYZ coordinates in meters and an assigned upstream reference. The 480 suppression fittings use proposed branch placeholders; their branch topology and equipment ports remain unresolved. These are proposed placements; fitted equipment, distributed circuits/plumbing and suppression behavior remain unimplemented. Pioneer has two walkable docked decks, documented separately. This covers the proposed human cores, not every compartment of the large hulls.
Design scope and limitations · Documentation PR #25
- Pioneer room index
- Prospector room index
- Hauler room index
- Vanguard room index
- Borealis room index
- Stratum room index
- Monolith room index
A plan is dimensioned in meters; it is not a literal full-size print or a certified construction drawing. Suppression agent and coverage need per-room hazard design; proposed suppression branches are separate from potable water.
Build 26.10.11.10 adds a dedicated Layouts window, accessible from the service tabs or the L service-rail button in cockpit, flight and hangar views. Select a hull, deck and room, then a service filter and fitting. My ship returns the selection to your player hull. Fixtures remain proposed design data, not live telemetry.
The implementation and industrial model update are in PR #27. A local preview is validated; public download publication is separate.
- How ship subsystems work together — power, control, life support, water, cooling, fire response and the mining loop; implemented behavior distinguished from proposals.
Wiki home · Source and pull requests · Licensing · Security
Official documentation for Arkline by P.Industries. Independent forks and experiments are welcome; official network authority and branding have separate boundaries.
Start here
Play and understand the client
- Flight and cockpit controls
- Browser client
- Station hangar and quarters
- Pioneer room controls (development preview)
- Pioneer equipment catalog
- Ship computer and resource jobs
- Sound and voice
Build and extend the engine
- Game API
- Architecture and economic verification
- Models and community artwork
- Living-world design
- Identity integration plan
Operate and release
- Transport security
- Web origin TLS
- Private world deployment
- Public relays and downloads
- Public transport limits
- Self-hosted CI and deployment
- Release publication
Evidence, history and policies
- Developer alpha readiness
- Validation history
- Stability audit
- Station assets audit
- Save and spatial migration
- Legacy systems review
- Licensing
- Security and reporting
Ship design archive — all seven ships, concept history and proposed interiors. Onboard systems covers proposed power, RF/data, air, water and cooling.
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How ship subsystems work together — power, control, life support, water, cooling, fire response and the mining loop; implemented behavior distinguished from proposals.
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Pioneer interior development preview — both decks, twelve rooms, implemented behavior and acceptance limits.
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Ship art contribution checklist — scale, component separation, rights, previews and offline GLB inspection.
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Vessel engineering contract — proposed system lifecycles, energy production/rejection, mass accounting and structural load requirements.
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Pioneer model runtime — embedded GLB, source model, supported materials, performance limits and remaining gaps.