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Documentation Index
Published Wiki page · Versioned source · Suggest a source edit
Read the official Wiki for the published documentation. These Markdown files are the reviewable sources; submit changes through pull requests, then synchronize the reviewed pages to the Wiki.
- Player and developer guide
- Flight and cockpit controls, browser client, sound
- Station and quarters, station asset audit boundaries
- Resource gathering jobs, mining-loop acceptance, living-world design
For contributor workflow, see the development coordination guide and editor workspace map.
Start with the component and deployment map, then the implemented API. The source protocol is the final field/type contract; these documents describe behavior and trust boundaries.
- Architecture and economic verification
- Shared-account investigation and implementation plan — proposed, not a working login feature
- Deployment, self-hosted runners, release publication
- Public transport limits, licensing, security policy
- Overview
- Projects and play
- Rooms
- GLB assets
- Engineering and service paths
- Fleet finish
- Hull surface
- Cockpit panels
- Equipment and exterior
- Event flow
- Shared sessions
- Community
- Debug and physics lab
The versioned editor references retain implementation details and source contracts.
- Ship design archive — seven ships, all concept revisions, interior and systems proposals
- Migration, validation record, preview readiness
A passing build, an implemented source feature, a deployed release and a completed player journey are different kinds of evidence. Release notes and deployment reports identify the exact build tested; source documentation may describe changes awaiting the next release.
Wiki home · Source and pull requests · Licensing · Security
Official documentation for Arkline by P.Industries. Independent forks and experiments are welcome; official network authority and branding have separate boundaries.
Start here
Arkline Editor
- Overview
- Projects and play
- Rooms
- GLB assets
- Engineering and service paths
- Fleet finish
- Hull surface
- Cockpit panels
- Equipment and exterior
- Event flow
- Shared sessions
- Community
- Debug and physics lab
Play and understand the client
- Flight and cockpit controls
- Browser client
- Station hangar and quarters
- Pioneer room controls (development preview)
- Pioneer equipment catalog
- Ship computer and resource jobs
- Sound and voice
Build and extend the engine
- Game API
- Architecture and economic verification
- Models and community artwork
- Living-world design
- Identity integration plan
Operate and release
- Transport security
- Web origin TLS
- Private world deployment
- Public relays and downloads
- Public transport limits
- Self-hosted CI and deployment
- Release publication
Evidence, history and policies
- Developer alpha readiness
- Validation history
- Stability audit
- Station assets audit
- Save and spatial migration
- Legacy systems review
- Licensing
- Security and reporting
Ship design archive — all seven ships, concept history and proposed interiors. Onboard systems covers proposed power, RF/data, air, water and cooling.
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How ship subsystems work together — power, control, life support, water, cooling, fire response and the mining loop; implemented behavior distinguished from proposals.
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Pioneer interior development preview — both decks, twelve rooms, implemented behavior and acceptance limits.
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Ship art contribution checklist — scale, component separation, rights, previews and offline GLB inspection.
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Vessel engineering contract — proposed system lifecycles, energy production/rejection, mass accounting and structural load requirements.
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Pioneer model runtime — embedded GLB, source model, supported materials, performance limits and remaining gaps.