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Vertex Painting
The Chisel Paint tool paints vertex data onto the surfaces of brushes and generators: a color, or a named value. Pick it from the scene view's tools.
What paint means is up to the shader. A shader's paint profile (in the project's paint settings) lists the modes a surface drawn with it can be painted in, and the vertex attribute each one writes to. Chisel only writes the paint; the shader shows it.
- Mode: what is painted. A surface takes the mode when the paint profile of its material's shader has a mode of that name.
- When a surface can't take the mode, the tool says why next to the mouse: the surface has no shader, the shader has no paint profile, or its profile has no mode of that name.
- Click and drag on a surface to paint it. Only the surface that is hit is painted. A stroke is one undo.
- Control-click takes the paint under the mouse as the brush's color or value.
- Swatches keep colors: the add button adds the current color, and a middle-click or right-click on a swatch removes it.
- Paint: towards the color or value.
- Fill: the whole surface clicked on, to the color or value.
- Add / Subtract: raises or lowers a value.
- Smooth: towards the neighbouring paint.
- Erase: back to the mode's default.
- Radius: the brush's radius, in metres.
- Strength: how much a dab moves the paint towards what it paints.
- Hardness: how much of the radius is painted at full strength. Beyond it the brush falls off smoothly.
A surface is painted at the points of a grid, and is cut at them. Paint Spacing (with the surface's details, shown for a shader that takes paint) sets how far apart they are, in metres (0.25 by default). Changing it resamples the paint the surface has. A surface has at most 4096 points; on a larger surface the cells grow until it fits. When a brush grows, its paint grid grows with it and keeps the paint it had.
See also Displacement Painting.
Building geometry
- Real-time CSG
- Operations
- Generators
- Hierarchical CSG
- Subtractive Workflow
- Prefabs
- Drawing 2D Shapes
- Brush Contents
Precision
Surfaces and texturing
- Normal Smoothing
- Double Sided Surfaces
- Hotspot Mapping
- Decals
- Trim Decals
- Vertex Painting
- Displacement Painting
Output