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Sander van Rossen edited this page Oct 24, 2026
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3 revisions
Instead of building rooms out of walls, you can start from solid space and carve the level out of it, the way many classic level editors work: a large additive brush is the rock, and subtractive brushes are the rooms and corridors.
Each subtractive brush or generator cuts away everything inside it, and its faces become the walls, floor and ceiling of the space it carves out.
Rooms that overlap or touch simply join.
The carving is non destructive: you can move, resize or remove a room at any time.