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Normal Smoothing

Sander van Rossen edited this page Oct 24, 2026 · 2 revisions

Chisel shades neighbouring surfaces smoothly where they meet at a small angle, so curved shapes such as cylinders and spheres are shaded smoothly while sharp corners stay sharp.

  • The angle is the model's Normal Smoothing Angle (0 to 180 degrees, 45 by default): surfaces that meet at less than this angle are smoothed across their shared edge.
  • 0 switches smoothing off.

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