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Welcome to the Sustianable-Development-Goals wiki, SDG Wiki!

For phone viewing, click "jump to bottom" in the right corner to see the table of contents that has all the SDG goals.

Welcome! There's a lot of information on this site so I'll put the most important announcements here:

If you want to do tangible work on this list to advance the sustainable development goals, particularly activist work, the first page you should check out is 17.17 Partnerships for the Goals. There it describes ways to stay safe while you do important work!

This wiki is collaborative. Contributions are made by volunteers and everyday people, like you! This also means the RESOURCES IN THIS PROJECT HAVE NOT BEEN FACT CHECKED. If you notice something incorrect, let us know!

There's multiple ways you can add information to this wiki. Choose whichever method feels most accessible for you:

  1. Start a discussion on the discussion page.

  2. You can also make a comment in the discussion post labeled "Add Resources!"

  3. Start an issue on the Issue page.

  4. Fill out the question at the bottom of this google form: https://docs.google.com/forms/d/e/1FAIpQLSeo7GpR5hIbqhiWfOOjfWouottZC8NzP8TmIor8yjdRzm85kw/viewform?usp=sf_link

  5. If you have a ton of resources or want to help format existing resources and would like to edit the wiki directly, you can fill out the Google form to become a collaborator! https://docs.google.com/forms/d/e/1FAIpQLSeo7GpR5hIbqhiWfOOjfWouottZC8NzP8TmIor8yjdRzm85kw/viewform?usp=sf_link

ABOUT

This platform serves as a place to learn, discuss, and plan around implementing solutions to the UN Sustainable Development Goals so they can be achieved by 2030.

First Objective: 17x30 BluePrint

The first objective will be to create a list of solutions for each goal personalized to specific areas. 

This will be called the 17x30 Blue Print. The finished product will look like a Wiki. The purpose is to be a directory. 

Add solutions to goals on the documents. If there are any goals missing, please add them. All the goals have not been added yet because the goal is to have enough information that each one has it’s own document. 

These solutions are hypothetical. This is a rough draft- add whatever you think could help even if you are not sure- whether it is helpful will be determined later. 

(This project was formerly called Sus.Dev before I realized it's a terrible name, if you find the Sus.Dev. Name written somewhere please let me know)

PURPOSE

The problem.

There's a big disconnect between people who want to solve a problem, people who know how a problem can be solved, and people who have the ability to solve it.

People who don't know how to solve the problem must spend years learning about it before knowing how to make a meaningful difference. People who know how a problem can be solved get burned out trying to work with people who don't understand. People who both want to solve problems and have the ability to do so often spend lots of time and money on solutions that had to be decided quickly without enough information.

The solution.

  1. Fast-track education

Information that would have taken years to learn is freely available and easily accessible. Additionally, people don't need to educate themselves extensively to help- information on effective actions are organized by commitment level and impact.

  1. Collaboration

The effectiveness of solutions are improved through different perspectives, while prioritizing the voices of those who understand problems the best.

  1. Coordination

Information gets where it needs to go- whether it's awareness to shift public opinion, unified efforts among advocates, or invitations to high-impact decision makers.

You can read more about this here: https://radpride.wixsite.com/start-posting/post/the-solutions-dream-team 

VALUES

Citizen Empowerment.

Discussing, creating, and implementing solutions without waiting for governments, leaders, or public opinion.

Ahead of the Times.

Innovative solutions and methods of critical thinking are rarely popular or publicly understood- and they are the most important for progress.

Solution-Oriented.

Focus is on what works, what could work instead, and frames of mind for things to work differently.

DEMANDS

We want everyone's basic needs met; safe and accessibile shelter, food, water, healthcare, bathrooms, mental wellbeing and income for all.

We want to promote social justice and intersectionality, equity, equality, and an end to discrimination, including systemic, for all people.

We want to end industrial complexes and capitalistic exploitation, slavery, and waste of resources. We want workers rights, equitable wealth, and expansion of scientific advancement.

We want systemic change and quality and accessible education for people of all ages, communities that are safe, city planning that is intentional, accessible public transportation, third spaces and green spaces.

We want to end pollution, protect the climate, habitats and creatures above and below water, and build our societies to be in harmony with our environment.

We want to end violence and abuse, have healthy justice, accountability and prevention; we want governance that is representative and free access to information.

We want the global south to succeed and be free from imperialism and colonialism.

We want unity and collaboration to achieve these goals; and for them to be achieved through organization and legislation.

ALLYSHIP

Human Rights Ally

https://www.un.org/en/about-us/universal-declaration-of-human-rights

• 1.1 Universal Basic Income • 1.3 Social Services for all • 1.5 Disaster Preparedness for all • 2.1 Guaranteed Meals • 3.1 End Maternal Mortality • 3.5 Prevent Trauma • 3.3 Covid Conscious Society • 3.6 End Traffic Deaths: Vision Zero • 3.8 Universal Healthcare • 4.2 Universal Child Care • 4.3 Free Higher Education • 4.6 End Illiteracy • 5. Womens rights • 5.2 End violence against women • 5.3 End Child Marriage • 5.4 Domestic work is work • 5.6 Reproductive Rights for all • 6.1 Universal water rights • 6.2 bathrooms for all • 6.3 End water pollution • 6.4 Water efficiency everywhere • 7.1 Universal energy access • 7.2 renewable energy everywhere • 8.3 Right to full potential • 8.5 Living wage for all • 8.7 End Wage Slavery, End Child Labor • 8.8 Guaranteed Unions • 9.1 Systems Thinking for Systemic Change • 9.2 End industrial complexes • 9.5 Fund STEM • 9.c Internet for all • 10.2 End Segregation, Affirmative action (multiple goals) • 10.3 Systemic Equity and Equality Now • 10.7 End Deportation • 11.1 Affordable Housing for All • 11.2 Public Transportation for all • 11.3 Guaranteed Housing, Humane City Planning • 11.6 Solar punk everywhere • 11.7 Right to Third Spaces • 12.3 End food waste • 12.4 End chemical pollution • 15.2 Protect Forests • 13.2 Climate Action • 16.1 End Social Murder, End Abuse, World Peace • 16.2 End Child abuse • 16.3 Justice for all • 16.5 End corruption • 16.6 Accountability for all • 16.7 No Taxation without Representation • 16.10 Internet Privacy for all. Free Speech. Press Freedom. • 16.9 Documentation for All • 16.a End fascism • 17.9 End Colonization

FOLDER MENU

On the side bar you will see all the pages. Titles are specific to the goal- for example, if 3._ is titled "Legislation" that means it is legislation for goal three, not for all the goals. If a page does not have a title, that means no one has added substantial information for any country to that goal yet.

Some goal pages have letters or parentheses. Ignore this, it just means that doing it the normal way would have placed the pages out of order.

Index: This has a complete list of all sustainable development goals and sub goals with keywords and a list of terms and vocabulary related to the UN you might frequently encounter, no definitions. 

Solution Information Category: This has examples for ways solutions could be formatted. Right now, Category 1, Systems Thinking, is being prioritized due to its structure designed specifically for systemic change. 

Strategy for this group: These are long term strategies and goals the group could work on.

Right now, you are in the Wiki section. The Issues section is a to-do list of things to work on in the wiki.

RULES

... and guidelines.

Follow Githubs community guideline/terms of service.

Human rights come first.

This is a solution-oritented project.

SITE MAP

If anyone has advice on how to site sources that would be greatly appreciated.

This project is in it's second version. Here is a link to the original project! https://drive.google.com/drive/u/1/folders/1xn5g7EObUeLrZwdwxQR8boAVGRxdXvUG View in one document here: https://docs.google.com/document/d/13Hz24Pdih6UjBCUvqU4UMxEdH1tzIRbKqEq5pl6lmvg/edit

SITE MAP

  1. No Poverty

1.3 Social Services, Social Security 

1.4 Indigenous Lands 

1.b Late Stage Capitalism, Oligarchy

  1. Zero Hunger 

2.1 Food Insecurity 

2.4 Sustainable Agriculture

  1. Good Health and Well-Being

3.3 Covid

3.4 Health & Mental Health

3.5 Substance Abuse

3.8 Universal Healthcare

  1. Quality Education

4.2 Preschool, Childcare 

4.3 Higher Education, Training 

4.6 Illiterate, Literacy 

  1. Gender Equality 

  2. Clean Water and Sanitation 

  3. Affordable and Clean Energy 

  4. Decent Work and Economic Growth 

8.7 Slavery, Child Labor 

8.8 Unions, Labor Rights, Workers Rights

8.9 Local Culture

  1. Industry, Innovation, and Infrastructure 

9.1 Systemic Change(tangible, ex. structures), Systems Thinking

9.2 Industrial Complex 

  1. Reduced Inequalities 

10.2 Discrimination, Social Justice, Intersectional Feminism (not legislation) 

10.3 Systemic Discrimination, Systemic Racism 

10.7 Immigration

  1. Sustainable Cities and Communities 

11.1 Unhoused, Homelessness

  1. Responsible Consumption and Production 

12.3 Food Waste

12.5 Reduce, Reuse, Recycle! 

  1. Climate Action 

13.2 Climate Change Reforms

  1. Life Below Water 

  2. Life on Land 

15.2 Deforestation 

  1. Peace, Justice, and Strong Institutions 

16.1 Violence, Trauma, Social Murder

16.2 Child Abuse, Trafficking, Torture, Child Protective Services  

16.3 Law Enforcement

16.3 Justice System, Incarceration 

16.4 Organized Crime  

16.5 Corruption 

16.6 Government Reform (changing the system)

16.7 Representation in Government (using the system)

16.9 Documentation(legal)

16.10 Free Speech, Press Freedom

16.a Propaganda 

  1. Partnerships for the Goals

17.7 Community Organizing

17.9 Colonialism 

Goals List

There are 17 main goals, each with sub-goals listed below. See the website for more information.

https://sdgs.un.org/ 

Table of Contents: 

  1. No poverty

  2. Zero Hunger 

  3. Good health and well-being

  4. Quality education

  5. Gender equality 

  6. Clean water and sanitation 

  7. Affordable and clean energy 

  8. Decent work and economic growth 

  9. Industry, innovation, and infrastructure 

  10. Reduced inequalities 

  11. Sustainable cities and communities 

  12. Responsible consumption and production 

  13. Climate Action 

  14. Life below water 

  15. Life on Land 

  16. Peace, justice, and strong institutions 

  17. Partnerships for the goals 

The end goal for this post is to make a directory of information and solutions on each goal per country based on systems thinking.

SYSTEMS THINKING

This project uses systems thinking! Here is a description and resources about it. 

Systems thinking is about analyzing the world in all it’s complexities, and creating solutions based on that. 

Here’s an article with some explanations:

https://medium.com/disruptive-design/tools-for-systems-thinkers-the-6-fundamental-concepts-of-systems-thinking-379cdac3dc6a 

Here’s a website with some explanations, the language is more advanced: 

https://thesystemsthinker.com/category/pocket-guides/ 

This is a description of solutions, in order of importance and impact: 

  • Transcending Paradigms (Meditative Enlightenment)

  • Paradigms (Cultural Beliefs)

  • Goals (Purpose)

  • Self organization (Communism)

  • Rules (Laws)

  • Information Flows (Education & Awareness)

  • Reinforcing feedback loops (Rapid Progress)

  • Balancing feedback loops (Maintenance) 

  • Delays (how fast things change)

  • Stock-and-flow structures (Infrastructure: Physical systems like buildings or websites)

  • Buffers (stockpile, back-up)

  • Numbers (standards, ex. wages, taxes)

Thinking in Systems by Donella H Meadows

This is the original manifesto. The book is around 250 pages. You might be able to find it for free on Libby. An alternative to reading for those of you that aren’t readers is reading the appendix, learning the terms, and going back to what you are interested in.

Below is a significant portion of the book’s appendix. 

System Definitions: A Glossary

Archetypes: Common system structures that produce characteristic patterns of behavior.

Balancing feedback loop: A stabilizing, goal-seeking, regulating feedback loop, also know as a "negative feedback loop" because it opposes, or reverses, whatever direction of change is imposed on the system.

Bounded rationality: The logic that leads to decisions or actions that make sense within one part of a system but are not reasonable within a broader context or when seen as a part of the wider system.

Dynamic equilibrium: The condition in which the state of a stock (its level or its size) is steady and unchanging, despite inflows and outflows. This is possible only when all inflows equal all outflows.

Dynamics: The behavior over time of a system or any of it components.

Feedback loop: The mechanism (rule or information flow or signal) that allows a change in a stock to affect a flow into or out of that same stock. A closed chain of causal connections from a stock, through a set of decisions and actions dependent on the level of the stock, and back again through a flow to change the stock.

Flow: Material or information that enters or leaves a stock over a period of time.

Hierarchy: Systems organized in such a way as to create a larger system. Subsystems within systems.

Limiting factor: A necessary system input that is the one limiting the activity of the system at a particular moment. Linear relationship: A relationship between two elements in a system that has constant proportion between cause and effect and so can be drawn with a straight line on a graph. The effect is additive.

Nonlinear relationship: A relationship between two elements in a system where the cause does not produce a proportional (straight-line) effect.

Reinforcing feedback loop: An amplifying or enhancing feedback loop, also known as a "positive feedback loop" because it reinforces the direction of change. These are vicious cycles and virtuous circles.

Resilience: The ability of a system to recover from perturbation; the ability to restore or repair or bounce back after a change due to an outside force.

Self-organization: The ability of a system to structure itself, to create new structure, to learn, or diversify.

Shifting dominance: The change over time of the relative strengths of competing feedback loops.

Stock: An accumulation of material or information that has built up in a system over time.

Suboptimization: The behavior resulting from subsystem's goals dominating at the expense of the total system's goals.

System: A set of elements or parts that is coherently organized and interconnected in a pattern or structure that produces a characteristic set of behaviors, often classified as its "function" or "purpose."

Springing the System Traps

Policy Resistance

Trap: When various actors try to pull a system state toward various goals, the result can be policy resistance. Any new policy, especially if it's effective, just pulls the system state farther from the goals of other actors and produces additional resistance, with a result that no one likes, but that everyone expends considerable effort in maintaining.

The Way Out: Let go. Bring in all the actors and use the energy formerly expended on resistance to seek out mutually satisfactory ways for all goals to be realized or redefinitions of larger and more important goals that everyone can pull toward together.

The Tragedy of the Commons

Trap: When there is a commonly shared resource, every user benefits directly from its use, but shares the costs of its abuse with everyone else. Therefore, there is very weak feedback from the condition of the resource to the decisions of the resource users. The consequence is overuse of the resource, eroding it until it becomes unavailable to anyone.

The Way Out: Educate and exhort the users, so they understand the consequences of abusing the resource. And also restore or strengthen the missing feedback link, either by privatizing the resource so each user feels the direct consequences of its abuse or (since many resources cannot be privatized) by regulating the access of all users to the resource.

Success to the Successful

Trap: If the winners of a competition are systematically rewarded with the means to win again, a reinforcing feedback loop is created by which, if it is allowed to proceed uninhibited, the winners eventually take all, while the losers are eliminated.

The Way Out: Diversification, which allows those who are losing the competition to get out of that game and start another one; strict limitation on the fraction of the pie any one winner may win (antitrust laws); policies that level the playing field, removing some of the advantage of the strongest players or increasing the advantage of the weakest; policies that devise rewards for success that do not bias the next round of competition.

Shifting the Burden to the Intervenor

Trap: Shifting the burden, dependence, and addiction arise when a solution to a systemic problem reduces (or disguises) the symptoms, but does nothing to solve the underlying problem. Whether it is a substance that dulls one's perception or a policy that hides the underlying trouble, the drug of choice interferes with the actions that could solve the real problem.

Drift to Low Performance

Trap: Allowing performance standards to be influenced by past performance, especially if there is a negative bias in perceiving past performance, sets up a reinforcing feedback loop of eroding goals that sets a system drifting toward low performance.

The Way Out: Keep performance standards absolute. Even better, let standards be enhanced by the best actual performances instead of being discouraged by the worst. Set up a drift toward high performance!

Escalation

Trap: When the state of one stock is determined by trying to surpass the state of another stock and vice versa then there is a reinforcing feedback loop carrying the system into an arms race, a wealth race, a smear campaign, escalating loudness, escalating violence. The escalation is exponential and can lead to extremes surprisingly quickly. If nothing is done, the spiral will be stopped by someone's collapse- because exponential growth cannot go on forever.

The Way Out: The best way out of this trap is to avoid getting in it. If caught in an escalating system, one can refuse to compete (unilaterally disarm), thereby interrupting the reinforcing loop. Or one can negotiate a new system with balancing loops to control the escalation.

Burden on the Intervenor

If the intervention designed to correct the problem causes the self-maintaining capacity of the original system to atrophy or erode, then a destructive reinforcing feedback loop is set in motion. The system deteriorates; more and more of the solution is then required. The system will become more and more dependent on the intervention and less and less able to maintain its own desired state.

The Way Out: Again, the best way out of this trap is to avoid getting in. Beware of symptom-relieving or signal- denying policies or practices that don't really address the problem. Take the focus off short-term relief and put it on long-term restructuring.

If you are the intervenor, work in such a way as to restore or enhance the system's own ability to solve its problems, then remove yourself.

If you are the one with an unsupportable dependency, build your system's own capabilities back up before removing the intervention. Do it right away. The longer you wait, the harder the withdrawal process will be.

Rule Beating

Trap: Rules to govern a system can lead to rule-beating- perverse behavior that gives the appearance of obeying the rules or achieving the goals, but that actually distorts the system.

The Way Out: Design, or redesign, rules to release creativity not in the direction of beating the rules, but in the direction of achieving the purpose of the rules.

Seeking the Wrong Goal

Trap: System behavior is particularly sensitive to the goals of feedback loops. If the goals the indicators of satisfaction of the rules are defined inaccurately or incompletely, the system may obediently work to produce a result that is not really intended or wanted.

The Way Out: Specify indicators and goals that reflect the real welfare of the system. Be especially careful not to confuse effort with result or you will end up with a system that is producing effort, not result.

Places to Intervene in a System (in increasing order of effectiveness)

  1. Numbers: Constants and parameters such as subsidies, taxes, and standards

  2. Buffers: The sizes of stabilizing stocks relative to their flows

  3. Stock-and-Flow Structures: Physical systems and their nodes of intersection

  4. Delays: The lengths of time relative to the rates of system changes

  5. Balancing Feedback Loops: The strength of the feedbacks relative to the impacts they are trying to correct

  6. Reinforcing Feedback Loops: The strength of the gain of driving loops

  7. Information Flows: The structure of who does and does not have access to information

  8. Rules: Incentives, punishments, constraints

  9. Self-Organization: The power to add, change, or evolve system structure

  10. Goals: The purpose of the system

  11. Paradigms: The mind-set out of which the system- its goals, structure, rules, delays, parameters

  12. Transcending Paradigms

Guidelines for Living in a World of Systems

  1. Get the beat of the system.

  2. Expose your mental models to the light of day.

  3. Honor, respect, and distribute information.

  4. Use language with care and enrich it with systems

concepts.

  1. Pay attention to what is important, not just what is quantifiable.

  2. Make feedback policies for feedback systems.

  3. Go for the good of the whole.

  4. Listen to the wisdom of the system.

  5. Locate responsibility within the system.

  6. Stay humble stay a learner.

  7. Celebrate complexity.

  8. Expand time horizons. 

  9. Defy the disciplines.

  10. Expand the boundary of caring. 

  11. Don't erode the goal of goodness.

STRATEGY FOR THIS GROUP

Official Website Checklist: 

  • Make it pretty; adjust the words an spacing of copy and pasted material 

  • As you go, add action items you know a lot about

  • Go through the source outlets, find solutions to add, write short summaries of them and add to the goals

  • Fact-check everything

  • Correctly organize information so people who are seeing info for the first time know exactly what to do to help, and organize information by how accessible it is. 

Advertising Plan:

  • Advertise in niche groups on social media sites.
  • Create a Twitch co-working group. Co-working automated stream was filmed, now needs to be scheduled.

Tiktok:

  • no showering for 100 days to raise awareness, personal challenge
  • generic "about this site" ads have been done
  • educational duets: noting which goals correspond to topics of the original creator's conversation (do more)
  • reposting resources from the site (do more)
  • MUST COMPLETE SOON: Make an advertisement song.

Long Term Plan:

Financial Plan:

  • Merch. It wont just be the logo, it will be items that themselves can help contrinute, ex. Informational stickers. Use Redbubble. This is an example. The purpose of this shop actuallyfits under a sustainable development goal, although Id want to make another shop.: https://www.redbubble.com/people/Benjamin-genZ/shop?asc=u
  • Ads from sustainable companies. Consider a system such as showing ads after X amount of uses of the AI chat.
  • Exclusive content.
  • Game ad-ons. Character accessories, reddit-style awards, exclusive game quests, aesthetic add-ons
  • apply for grants

Paradigm:

Overall, look at this like a puzzle, there's probably already somebody who developed a solution and it's a matter of putting the pieces together.

Gamification! 

Check out some no-code game sites to start. Right now there's no complex game AI sites.

The revolution must be irresistible! A great way to get these goals met would be with a video game. Here’s the plan:

With the list of things a “lay-person” can do to help, people can get points for completing items. There will also be temporary tasks people can get points for like signing petitions or making public comments. 

There will be projects people can do and take photos of, which will be placed on a leaderboard for people to compete for the highest spot. There will be different categories people can go for, since the “best” looks different depending on context, and having more chances to win will increase competitiveness.  

There will also be an activist list. People will be able to complete points for activist lists for up to three of the 17 goals. No more than that because caring for more than 3 topics can impact mental health. They can change which 3 of the 17 goals they work towards. 

The website and game is free and accessible to everyone, with a suggested donation. If they pay a certain amount, they get to access the game in the format of a world they can either view on screen or in virtual reality. The world is how Earth would look if the sustainable development goals were achieved. 

There will be avatars with add-on features. Some features can be bought- the money gained will be donated to organizations making progress. 

There will be a forum, where people can create their own forum groups. 

Avatars and games will be personalized to what paths people take. Examples of organizers include educators, healers, policy organizers, community organizers, resource gatherers, facilitators, strategists, etc. 

If people experience do-gooder derogation or antisocial punishment, they will get a special badge, like the purple heart, but something different because the military doesn’t vibe. 

As a minimum viable product, there could be a Habitica group. (The website was down last time I checked, unsure if it’s a recurring issue.) (Update: It is a recurring issue and users are leaving the platform. Could not find a comparable alternative that has both gamification and public groups.)

AI Tools

Another option is creating an AI chat bot that can provide information on the sustainable development goals. Right now, Chat GPT and other programs are politically "neutral" (not really) and being trained to become more conservative. The goal for this chat would be to provide political information and solutions other chats would be less likely to provide. Here's a potential resource to make this possible: https://www.youtube.com/watch?v=fflkFtIwQXo

Some other options include: Smart coder Mottle Insert Chat

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