-
Notifications
You must be signed in to change notification settings - Fork 0
Automation
The jar exposes one item handler to the outside world:
- Insert goes to the input slot only, and only for items the spirit can crush.
- Extract comes from the output slots only. The input can never be pulled back out by a machine — only by hand in the screen, or by breaking the jar.
That means you can shove a whole item pipe network at the jar without a filter and it will simply refuse anything that isn't valid ore for that tier.
[chest / dropper of ore]
|
v (hopper pointing down)
[Crusher Jar]
|
v (hopper pointing down, or into a chest)
[collected crushed output]
- Hopper on top, pointing into the jar → fills the input.
- Hopper under the jar → pulls finished output.
- Hoppers on the side pointing into the jar also fill the input.
Same split applies. Set an extract pipe on the jar and it only ever takes output. Set an insert pipe and it only ever fills the input with valid items. No pipe-side filter needed, though you can still add one.
"Valid" means: the trapped spirit's tier has an occultism:crushing recipe whose
ingredient matches the item. A tier-1 (Foliot) jar and a tier-4 (Marid) jar can
accept slightly different item sets if Occultism gates any recipe behind a
minimum tier. In practice most ores are tier 1.
Non-ore junk, tools, blocks with no crushing recipe → rejected at the input.
One jar = one crusher of that tier. To go faster you either:
- use a higher-tier spirit (Djinni/Afrit/Marid crush faster and multiply output), or
- run more jars in parallel, or
- lower
timeMultiplierinoccultism-server.toml(affects real crushers too), or lowerjarTimeMultiplierin the mod config (jars only).
Details and the exact formula: Speed and Output.
Break the jar (spirit stays in the item), move it, place it back. See Crusher Jar → Breaking and moving.
Occultism Jars — MIT · a NeoForge 1.21.1 addon for Occultism
Occultism Jars
Gameplay
Reference