-
Notifications
You must be signed in to change notification settings - Fork 0
Catching a Crusher
Right-clicking an entity with an empty Crusher Jar captures it only if all of these are true:
- The item in your hand is a Crusher Jar with no spirit already inside.
- The entity is one of
occultism:foliot,occultism:djinni,occultism:afritoroccultism:marid. - That spirit currently has a Crusher job assigned — internally, its
spiritJobfactory id starts withoccultism:crush_tier.
A summoned Foliot that is set to haul, trade, or any other job is not caught — the click passes through. Only a spirit actively doing the crushing job goes in.
The jar's tier comes from the species, not from the job string:
| Spirit | Entity id | Jar tier |
|---|---|---|
| Foliot | occultism:foliot |
1 |
| Djinni | occultism:djinni |
2 |
| Afrit | occultism:afrit |
3 |
| Marid | occultism:marid |
4 |
The tier decides which occultism-server.toml block the jar reads for speed and
output — see Speed and Output.
On capture the jar keeps the spirit's full entity data, so its name, health and anything else carry over. If the spirit was holding an item (the thing it was crushing at that moment), that item is pulled off the entity and dropped into the jar's input slot. It is handed back when you release the spirit with the Demon Extractor Blade.
The entity is removed from the world and a bottle-fill sound plays. The filled jar goes to your inventory, or drops at your feet if there's no room.
A jar holds exactly one spirit. Once filled, its tooltip shows "Contains: <Spirit>" and it can't catch anything else. Empty the jar first (release the spirit, or break the jar and take the spirit out by releasing it elsewhere).
Occultism Jars — MIT · a NeoForge 1.21.1 addon for Occultism
Occultism Jars
Gameplay
Reference