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Configuration
fj_goncalves edited this page Sep 10, 2026
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The mod adds one config file: occultismjars-common.toml (a COMMON config —
it lives in the instance's config/ folder and is not per-world).
#Whether a crusher jar plays a sound while it works.
playCrushingSound = true
#Whether the captured spirit is drawn inside the jar and in its screen.
renderTrappedSpirit = true
#Extra multiplier on a jar's crushing time, on top of Occultism's per-tier setting. Lower is faster.
#Range: 0.05 ~ 20.0
jarTimeMultiplier = 1.0| Option | Type | Default | Effect |
|---|---|---|---|
playCrushingSound |
boolean | true |
Play Occultism's crunching sound while a jar works. Set false for silent jars. |
renderTrappedSpirit |
boolean | true |
Draw the captured spirit inside the glass and as the portrait in the screen. Set false to skip that rendering (tiny performance win with many jars in view). |
jarTimeMultiplier |
double | 1.0 |
Multiplies every jar's crush time, on top of the per-tier timeMultiplier from occultism-server.toml. Lower = faster. 0.5 = all jars twice as fast. Does not touch floor crushers or output amounts. |
Everything about output amount, per-tier speed and batch size comes from
Occultism's own occultism-server.toml instead — see Speed and Output.
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playCrushingSound/renderTrappedSpirit— cosmetic, change any time. -
jarTimeMultiplier— safe; takes effect after a server restart (COMMON configs load at startup).
Occultism Jars — MIT · a NeoForge 1.21.1 addon for Occultism
Occultism Jars
Gameplay
Reference