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Checks and Messages
Richard01CZ edited this page Sep 29, 2026
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2 revisions
Check 4DS Scene, at the top of the 4DS Model sidebar tab, runs every check the export runs and writes nothing. Press it before a long export, and after anything you are not sure about.
Errors stop the export and nothing is written. Warnings let it through and say what changed. Most carry a suggested fix.
| What it says | What to do |
|---|---|
| The scene runs at N frames per second | The game plays every animation at 25 — one frame every 40 ms — and an animation carries no rate of its own, so keys written from another clock would land somewhere else in time. Press 25 fps in the 5DS Animation tab; your keys stay on the frames they are on. Refused by the animation export, the movement export, Check 5DS Animation, and a model exported with Write Its Animation — that one before a byte of the model is written. |
| Sector does not enclose a volume / is not a closed mesh / has outward-facing normals | A sector is a room: close the holes it names, and flip the normals inward. |
| Occluder is not a closed mesh | Same reason — it is a volume, not a surface. |
| Lens flare has no elements, or element(s) N have no material | A flare draws its elements, and each one draws a material. |
| Projector has no material | The format keeps a material number, and zero is not one. Point it at one. |
| Mirror has a view box with no width (or height, or depth) | Give the flat axis a length, or press Fit View Box. |
| Armature has been moved as an object | Its own location, rotation and scale are left for the body's movement. Clear its transform, or press Set Default Mesh Origin. |
| Armature has no skinned mesh but a Delta Transform | Give it the character mesh it is for, named base with an Armature modifier — or clear the Delta Transform for a skeleton meant to stand alone. |
| Armature has N skinned meshes | One armature carries one. Join them, or reparent the extras. |
| Joint has no influence box and no weights | Paint weights for it, or give it a box and press Fit Influence Box. |
| Single Mesh has shape keys | Shape keys are morph targets: set the Visual Type to Morph or Single Morph. |
| Morph group basis shape key is missing | The group's first target names a key that is no longer on the mesh. |
| Name is N bytes long | The format holds names in a fixed space. Shorten it. |
- A texture the
mapsfolder does not hold. - A character mesh not called
base. - A joint with no box, written the default one.
- Weights corrected to the two the game allows.
Tip
The dialog shows the first dozen entries. Window ▸ Toggle System Console has every one, in order, with the frame or material each belongs to.
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