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Shadows
Richard01CZ edited this page Sep 27, 2026
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A .6ds is the coarse mesh the engine casts shadows from: one piece per frame of the
model, carrying geometry and nothing else — no materials, no UVs.
- Mark each mesh that should cast with Use As Shadow Piece in its object panel.
- File ▸ Export ▸ 6DS Mafia Shadow.
It is a separate file living beside the model, not something inside it.
Note
The Shadow frame type inside a .4ds is a different thing — a frame with no payload
of its own. The shadow mesh is the .6ds.
All 37 shadow files the game ships round-trip exactly: 110 pieces, 3,935 triangles.
Mafia Toolkit 1.0.2 · Blender 5.2+ · Releases
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