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Shadows

Richard01CZ edited this page Sep 27, 2026 · 1 revision

Shadows

A .6ds is the coarse mesh the engine casts shadows from: one piece per frame of the model, carrying geometry and nothing else — no materials, no UVs.

Making one

  1. Mark each mesh that should cast with Use As Shadow Piece in its object panel.
  2. File ▸ Export ▸ 6DS Mafia Shadow.

It is a separate file living beside the model, not something inside it.

Note

The Shadow frame type inside a .4ds is a different thing — a frame with no payload of its own. The shadow mesh is the .6ds.

What it is checked against

All 37 shadow files the game ships round-trip exactly: 110 pieces, 3,935 triangles.

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