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Troubleshooting
The Texture Folder is not set, or does not point at the game's maps directory. See
Installation and Setup. The console says so at import time.
Almost always the frame type. The game looks a name up as a Dummy or as a Visual,
and a lookup for one never finds the other. Check the part's Frame Type in the object
panel against LS3D-4DS-Dummy-Names.html, and check the spelling — DWHL and DWHR are
upper case.
The mesh is not called base, or the armature is not standing at hip height. See
Armatures and Skinning — press Set Default Mesh Origin.
Press Check 4DS Scene and read the whole report in the system console. Every refusal is listed in Checks and Messages with what to do about it.
- The add-on is not enabled, or a Blender upgrade left it behind in the old configuration folder. Install it again.
- The 4DS Morph tab says what is missing when the selected object is not a morph.
A rotation of more than half a circle between two keys plays the short way in game. Tick Fix Long Rotation Turns when exporting.
A light lights the sectors that list it, and that list lives in the mission's
scene2.bin, not in the model — so a light exported in a model never comes on by itself.
Lights#switching-it-on-in-game has both halves of what has
to agree, and the light panel says the same under Switching It On in scene2.bin.
The two that catch people: Enable off in the object's Culling flags, which also takes
the object out of collision and sound; and an Animated Objects count above zero with
no .5ds beside the model, which fails the whole model load and takes every scene2.bin
entry for it down too.
Import a model the game ships that does the thing you are trying to do, and look at how it is built. That reference is always right.
Mafia Toolkit 1.0.2 · Blender 5.2+ · Releases
Getting Started
Core Concepts
Frame Types
Characters & Animation
Help