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Installation and Setup
- Download
mafia-toolkit-1.0.2.zipfrom Releases. - In Blender: Edit ▸ Preferences ▸ Add-ons ▸ Install from Disk, pick the zip.
- Switch it on.
It needs Blender 5.2 or newer.
Texture Folder has to point at the game's maps directory — the folder holding
TOMMY1.BMP and its neighbours. A model names its textures by file name and nothing
else, so without this every import comes in grey and says:
No texture folder configured; textures will not be loaded.
Nothing else is affected: the model, its materials and every flag are read either way.
Note
A new Blender version starts a fresh configuration folder, so neither the add-on nor this setting carries across. Install again and set the folder again.
| Switch | What it does |
|---|---|
| Show Raw Flag Values | Puts the hexadecimal word beside each panel of switches. Useful when comparing against a model the game ships. |
| Show Engine-Reserved Flags | Reveals bits the engine keeps to itself. They are written back exactly as they came in either way — this only decides whether you see them. |
Nothing but Blender is needed. Unpack the zip anywhere and run the mbt.bat inside it:
mbt --install --textures "D:\Hry\Mafia Editovani\maps"That installs it into the newest Blender it finds, switches it on, keeps the texture folder and saves the preferences. See Command Line.
Mafia Toolkit 1.0.2 · Blender 5.2+ · Releases
Getting Started
Core Concepts
Frame Types
Characters & Animation
Help