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26.1.2 Despawn Timer and Age Inheritance
This document details the despawn lifecycle, tick-to-second conversion math, youngest age inheritance rules, and farm production safeguards in Item Clumps for Minecraft 26.1.2.
| Property | Specification |
|---|---|
| System Name | Youngest Age Despawn Preserver |
| Vanilla Despawn Threshold |
|
| Age Inheritance Rule |
|
| Pickup Delay Rule |
|
| Target Field |
ItemEntity.age and ItemEntity.pickupDelay
|
In Minecraft, entity timers run at 20 ticks per second:
In vanilla Minecraft, an ItemEntity increments its internal age field by
When two items merge in Item Clumps, the surviving entity executes:
Continuous item flow in active mob grinders, automated tree farms, or quarry drill lines repeatedly refreshes the clump age to 0. As long as the farm is actively generating items, no items will ever despawn.
Once the farm stops producing items, the clump sits idle on the ground, and the age timer counts down uninhibited from
From ItemEntityMixin.java in Minecraft 26.1.2:
// Complete Merge: larger stack absorbs the smaller stack
if (otherCount < thisCount) {
thisStack.setCount(thisCount + otherCount);
this.setItem(thisStack);
this.pickupDelay = Math.max(this.pickupDelay, ((ItemEntityMixin)(Object)other).pickupDelay);
this.age = Math.min(this.age, ((ItemEntityMixin)(Object)other).age);
other.discard();
} else {
otherStack.setCount(thisCount + otherCount);
other.setItem(otherStack);
((ItemEntityMixin)(Object)other).pickupDelay = Math.max(((ItemEntityMixin)(Object)other).pickupDelay, this.pickupDelay);
((ItemEntityMixin)(Object)other).age = Math.min(((ItemEntityMixin)(Object)other).age, this.age);
this.discard();
}Item Clumps is engineered with ❤️ by Dasik (Rifaditya) | Licensed under GNU General Public License v3.0 (GPL-3.0-or-later).
📌 Repository Source Disclaimer: The documentation in this Wiki reflects the current source code state in the repository, which may include recent unreleased commits or developmental features ahead of public release builds on CurseForge and Modrinth.
- 26.2 Hub
- 26.2 Mega-Stack Clumping
- 26.2 Smart Pickup System
- 26.2 Hopper Integration
- 26.2 Despawn Age Rules
- 26.2 Holographic Labels
- 26.2 Mod Compatibility
- 26.2 GameRules Table
- 26.2 Commands & Admin
- 26.2 Advancements
- 26.2 Configuration
- 26.2 ModVersionGuard
- 26.2 Architecture & Mixins
- 26.2 Developer Setup
- 26.2 API & Addons
- 26.2 FAQ & Diagnostics
- 26.1.2 Hub
- 26.1.2 Mega-Stack Clumping
- 26.1.2 Smart Pickup System
- 26.1.2 Hopper Integration
- 26.1.2 Despawn Age Rules
- 26.1.2 Holographic Labels
- 26.1.2 GameRules Table
- 26.1.2 Commands & Admin
- 26.1.2 Advancements
- 26.1.2 Configuration
- 26.1.2 Architecture & Mixins
- 26.1.2 Developer Setup
- 26.1.2 API & Addons
- 26.1.2 FAQ & Diagnostics