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26.2 Compatibility and Integrations

Dasik (Rifaditya) edited this page Aug 22, 2026 · 1 revision

Compatibility & Cross-Mod Integrations (MC 26.2)

This document details third-party mod integrations, dynamic reflection safeguards, Stack Size Adjuster alignment, and farm compatibility in Item Clumps for Minecraft 26.2.


📊 Feature Infobox

Integration Type Compatibility Status Handling Mechanism
Magnet ("Let me get that!") Optional 🟢 100% Seamless Dynamic reflection check (ig_magnet$isMagnetized / ig$isMagnetized)
Stack Size Adjuster Optional 🟢 Dynamic Limit Sync Yields max_clump_size registration to getMaxStackSize()
YetAnotherConfigLib (YACL v3) Optional GUI 🟢 Supported Deferred classloading via GuiHelper.getOptionalYaclFactory
ModMenu Optional GUI 🟢 Supported ModMenu entrypoint integration
Vanilla Automation / Redstone Core 🟢 100% Parity 1-item hopper drip extraction & youngest age inheritance

🧲 1. Magnet Mod In-Flight Protection

When using item vacuum or magnet mods (such as Magnet: Let me get that!), items on the ground are lifted into 3D flight trajectories heading toward the player.

       ┌───────────────────────────────────────────────────────────┐
       │             Item In-Flight Magnet Trajectory              │
       │                                                           │
       │       [Item A (In-Flight)] --------> [Player]             │
       │               │                                           │
       │       (Passes close to Item B on ground)                  │
       │               │                                           │
       │   ❌ WITHOUT MAGNET CHECK:                                │
       │      Item A merges with B; flight velocity resets;        │
       │      Item snaps to ground.                                │
       │                                                           │
       │   ✅ WITH ITEM CLUMPS MAGNET CHECK:                       │
       │      Merge paused while in-flight;                         │
       │      Smooth curve preserved straight to player!           │
       └───────────────────────────────────────────────────────────┘

Item Clumps queries the magnet state via reflection without hardcoded compile-time dependencies:

if (net.fabricmc.loader.api.FabricLoader.getInstance().isModLoaded("magnet")) {
    try {
        java.lang.reflect.Method isMagnetizedMethod;
        try {
            isMagnetizedMethod = this.getClass().getMethod("ig_magnet$isMagnetized");
        } catch (NoSuchMethodException e) {
            isMagnetizedMethod = this.getClass().getMethod("ig$isMagnetized");
        }
        if ((boolean) isMagnetizedMethod.invoke(this) || (boolean) isMagnetizedMethod.invoke(other)) {
            ci.cancel();
            return;
        }
    } catch (Throwable ignored) {}
}

📦 2. Stack Size Adjuster Dynamic Alignment

When Stack Size Adjuster is installed alongside Item Clumps:

  1. GameRule De-duplication: Item Clumps automatically suppresses the registration of item_clumps:max_clump_size and its YACL config widget.
  2. Unified Limit Sync: Ground merging limits automatically query itemStack.getMaxStackSize(), allowing Stack Size Adjuster to dictate ground stack caps globally or per-item.
int maxClump;
if (net.fabricmc.loader.api.FabricLoader.getInstance().isModLoaded("stack-size-adjuster") || 
    ItemClumpsFabric.MAX_CLUMP_SIZE == null) {
    maxClump = thisStack.getMaxStackSize();
} else {
    maxClump = DynamicGameRuleManager.getInt(this.level(), ItemClumpsFabric.MAX_CLUMP_SIZE);
}

🔗 Related Documentation (MC 26.2)

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