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🌐 Languages: 🇺🇸 English | 🇨🇳 简体中文 | 🇭🇰 繁體中文 | 🇷🇺 Русский | 🇪🇸 Español | 🇩🇪 Deutsch | 🇫🇷 Français | 🇧🇷 Português | 🇯🇵 日本語 | 🇮🇩 Bahasa Indonesia | 🇰🇷 한국어
📌 Repository Source Disclaimer: The documentation in this Wiki reflects the current source code state in the repository, which may include recent unreleased commits or developmental features ahead of public release builds on CurseForge and Modrinth.
True Sleep includes a comprehensive in-game command suite registered under /truesleep with full tab-completion and dual-sync config persistence.
/truesleep
├── [no args] (Overview & current warp state)
├── help (Display available subcommands)
├── status (Live diagnostics, stride multiplier, and active rules)
├── get <setting> (Query a specific rule value)
├── set <setting> <value> (Update rule and persist to truesleep.json) [Permission Level 2]
├── reset (Reset all settings to defaults and sync config) [Permission Level 2]
└── reload (Reload truesleep.json from disk and apply to active world) [Permission Level 2]
Displays live time warp metrics and all active GameRule states:
=== True Sleep Live Status ===
• Warp State: ACTIVE (Accelerating)
• Current Stride: 20x
• Performance Limit (Engine TPS): 50 TPS
• Time Speed (Virtual TPS): 1000 TPS
• Sleep Threshold: 12542 ticks (Night Start)
• Wake Time: 0 ticks (Sunrise)
• Freeze Mobs: ON
• Freeze Villagers: OFF
• Drown Immunity: ON
• Accelerate Machines: ON
• Accelerate Hoppers: ON
• Biological Farm Aging: ON
• Sleep Hunger Drain: ON
Queries the current value of any setting.
-
Syntax:
/truesleep get virtual_tps -
Response:
[True Sleep] Time Speed (Virtual TPS): 1000 TPS
Updates a GameRule dynamically and automatically writes the change to config/truesleep.json.
-
Change Time Speed to 250x (
$5000\text{ TPS}$ ):/truesleep set virtual_tps 5000 -
Allow All-Day Sleeping (
$0\text{ ticks}$ threshold):/truesleep set sleep_threshold 0 -
Wake Up at Noon (
$6000\text{ ticks}$ ):/truesleep set wake_time 6000 -
Disable Mob Freezing:
/truesleep set freeze_mobs false
Restores all settings to default values and synchronizes truesleep.json.
Reloads config/truesleep.json from the filesystem and pushes values to active world GameRules.
Vanilla Outsider: True Sleep is open source software licensed under the GNU General Public License v3.0 (GPLv3).
Authored by Dasik (Rifaditya). Designed under the Vanilla Outsider (VO) philosophy.
> 📌 **Repository Source Disclaimer**: The documentation in this Wiki reflects the **current source code state in the repository**, which may include recent unreleased commits or developmental features ahead of public release builds on CurseForge and Modrinth.
- Home
- Version Compatibility
- Developer Setup & Building
- Architecture & Mixins
- Time Warp & Acceleration
- Machine & Hopper Acceleration
- Mob Stasis & Biological Aging
- Sleep Hunger & Drown Immunity
- Celestial Sky & Cinematics
- GameRules Reference
- Brigadier Commands
- Configuration & GUI
- Troubleshooting & FAQ
- API & Data Tags
🇨🇳 简体中文 (Simplified Chinese)
🇭🇰 繁體中文 (Traditional Chinese)
🇷🇺 Русский (Russian)
- Главная и Обзор
- Совместимость версий и Матрица жизненного цикла
- Руководство для разработчиков и Сборка
- Архитектура и Анализ Mixin
- Искривление времени и Ускорение тиков
- Ускорение машин и воронок
- Стазис мобов и Биологическое старение
- Расход голода во сне и Иммунитет к утоплению
- Плавность небесных тел и Кинематографичное небо
- Справочник игровых правил GameRules
- Набор команд Brigadier (/truesleep)
- Конфигурация и Графический интерфейс (GUI)
- Устранение неполадок и Частые вопросы (FAQ)
- API и Теги данных
🇪🇸 Español (Spanish)
- Inicio y Visión General
- Compatibilidad de versiones y Ciclo de vida
- Guía de desarrollo y Compilación
- Arquitectura y Análisis de Mixins
- Motor de Curvatura Temporal y Aceleración de Ticks
- Aceleración de Máquinas y Tolvas
- Éxtasis de Mobs y Envejecimiento Biológico
- Hambre al Dormir e Inmunidad al Ahogamiento
- Suavizado Celestial y Cielo Cinemático
- Referencia de Reglas de Juego GameRules
- Comandos Brigadier (/truesleep)
- Configuración e Interfaz Gráfica (GUI)
- Resolución de Problemas y Preguntas Frecuentes
- API y Etiquetas de Datos
🇩🇪 Deutsch (German)
- Startseite & Übersicht
- Versionskompatibilität & Lebenszyklus-Matrix
- Entwickler-Setup & Build-Anleitung
- Architektur & Mixin-Analyse
- Zeitraffer-Engine & Tick-Beschleunigung
- Maschinen- & Trichter-Beschleunigung
- Mob-Stasis & Biologische Farmalterung
- Schlaf-Hunger & Ertrinkungsimmunität
- Himmelskörper-Glättung & Kinematik
- GameRules-Referenz
- Brigadier-Befehlssuite (/truesleep)
- Konfiguration & Grafische Benutzeroberfläche (GUI)
- Fehlerbehebung & Häufige Fragen (FAQ)
- API & Datengesteuerte Tags
🇫🇷 Français (French)
- Accueil et Aperçu
- Compatibilité des versions et Cycle de vie
- Configuration développeur et Compilation
- Architecture et Analyse des Mixins
- Moteur Temporel et Accélération des Ticks
- Accélération des Machines et Entonnoirs
- Stase des Créatures et Vieillissement Biologique
- Faim du Sommeil et Immunité à la Noyade
- Lissage Céleste et Ciel Cinématique
- Référence des Règles de Jeu GameRules
- Commandes Brigadier (/truesleep)
- Configuration et Interface Graphique (GUI)
- Dépannage et Foire Aux Questions (FAQ)
- API et Balises de Données
🇧🇷 Português do Brasil (Portuguese)
- Início e Visão Geral
- Compatibilidade de Versões e Ciclo de Vida
- Guia de Desenvolvimento e Compilação
- Arquitetura e Análise de Mixins
- Motor de Dobra Temporal e Aceleração de Ticks
- Aceleração de Máquinas e Funis
- Estase de Mobs e Envelhecimento Biológico
- Fome ao Dormir e Imunidade a Afogamento
- Suavização Celeste e Céu Cinemático
- Referência de Regras de Jogo GameRules
- Comandos Brigadier (/truesleep)
- Configuração e Interface Gráfica (GUI)
- Solução de Problemas e Perguntas Frequentes (FAQ)
- API e Tags de Dados
🇯🇵 日本語 (Japanese)
🇮🇩 Bahasa Indonesia (Indonesian)
- Beranda & Ringkasan
- Kompatibilitas Versi & Matriks Siklus Hidup
- Panduan Pengembang & Kompilasi Gradle
- Arsitektur & Analisis Mixin
- Mesin Time Warp & Akselerasi Tick
- Akselerasi Mesin & Hopper
- Stasis Mob & Penuaan Biologis Peternakan
- Pengurasan Lapar Tidur & Imunitas Tenggelam
- Penghalusan Langit & Sinematik Klien
- Referensi GameRules Bernamespace
- Rangkaian Perintah Brigadier (/truesleep)
- Konfigurasi & Antarmuka Grafis (GUI)
- Pemecahan Masalah & Tanya Jawab (FAQ)
- API & Tag Berbasis Data