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🌐 Languages: 🇺🇸 English | 🇨🇳 简体中文 | 🇭🇰 繁體中文 | 🇷🇺 Русский | 🇪🇸 Español | 🇩🇪 Deutsch | 🇫🇷 Français | 🇧🇷 Português | 🇯🇵 日本語 | 🇮🇩 Bahasa Indonesia | 🇰🇷 한국어
📌 Repository Source Disclaimer: The documentation in this Wiki reflects the current source code state in the repository, which may include recent unreleased commits or developmental features ahead of public release builds on CurseForge and Modrinth.
True Sleep strictly enforces the 1 Jar 1 Version Policy: every targeted Minecraft version receives its own dedicated compiled JAR built natively against that version's Loom toolchain and bytecode.
Under the Mandatory Multi-Version Lifecycle Mandate, no supported version is ever retired, abandoned, or deprecated without explicit notice.
| Minecraft Anchor | Release Era | Java Toolchain | Build Tooling | Mod Version Tag | Runtime Status |
|---|---|---|---|---|---|
| MC 26.3 | Modern Lead | Java 25+ (release = 25) |
Loom 1.15+, Gradle 9.3+ | 1.3.23+26.3 |
🟢 Active Production |
| MC 26.2 | Modern Predecessor | Java 25+ (release = 25) |
Loom 1.15+, Gradle 9.3+ | 1.3.22+26.2 |
🟢 Active Production |
| MC 26.1 / 26.1.2 | Modern Anchor | Java 25+ (release = 25) |
Loom 1.15+, Gradle 9.3+ | 1.3.22+26.1.2 |
🟢 Active Production |
| MC 1.21.11 | Winter Drop | Java 21 (release = 21) |
Loom 1.15-SNAPSHOT | 1.1.2+1.21.11 |
🟡 Maintained Archive |
| MC 1.21.1 | Transitional Early | Java 21 (release = 21) |
Loom 1.10+ | 1.1.2+1.21.1 |
🟡 Maintained Archive |
| MC 1.20.1 | Legacy Anchor | Java 17 (release = 17) |
Loom 1.4+, Gradle 8.x | 1.0.3+1.20.1 |
🟡 Maintained Archive |
To protect persistent world saves and player data attachments from classloader mismatches or corrupted API states, True Sleep executes zero-dependency bytecode verification during onInitialize():
public class TrueSleep implements ModInitializer {
@Override
public void onInitialize() {
net.vanillaoutsider.truesleep.util.ModVersionGuard.checkClass(
"True Sleep",
"net.minecraft.world.entity.player.Player"
);
LOGGER.info("Initializing True Sleep (Time Warp)...");
TrueSleepRules.init();
CommandRegistrationCallback.EVENT.register((dispatcher, registryAccess, environment) ->
TrueSleepCommand.register(dispatcher)
);
}
}The verification uses Thread.currentThread().getContextClassLoader() to resolve vanilla runtime classes through Fabric's Knot classloader. If an incompatible game engine is detected, startup halts immediately with an explanatory diagnostic message before any chunk or entity data can be altered.
| Dependency | Minimum Version | Required / Optional | Purpose |
|---|---|---|---|
| Fabric Loader | >=0.16.10 |
Required | Mod loading and mixin transformation. |
| Java Runtime |
>=25 (26.x) / >=21 (1.21) / >=17 (1.20) |
Required | Core JVM execution environment. |
| Fabric API |
* (Open Lower Bound) |
Required | Command registration and event hooks. |
| Dasik Library | >=1.8.0 |
Required | Dynamic GameRule engine & social system throttling. |
| Cloth Config | * |
Optional | In-game configuration graphical interface. |
| ModMenu | * |
Optional | Mod list integration and settings button. |
Vanilla Outsider: True Sleep is open source software licensed under the GNU General Public License v3.0 (GPLv3).
Authored by Dasik (Rifaditya). Designed under the Vanilla Outsider (VO) philosophy.
> 📌 **Repository Source Disclaimer**: The documentation in this Wiki reflects the **current source code state in the repository**, which may include recent unreleased commits or developmental features ahead of public release builds on CurseForge and Modrinth.
- Home
- Version Compatibility
- Developer Setup & Building
- Architecture & Mixins
- Time Warp & Acceleration
- Machine & Hopper Acceleration
- Mob Stasis & Biological Aging
- Sleep Hunger & Drown Immunity
- Celestial Sky & Cinematics
- GameRules Reference
- Brigadier Commands
- Configuration & GUI
- Troubleshooting & FAQ
- API & Data Tags
🇨🇳 简体中文 (Simplified Chinese)
🇭🇰 繁體中文 (Traditional Chinese)
🇷🇺 Русский (Russian)
- Главная и Обзор
- Совместимость версий и Матрица жизненного цикла
- Руководство для разработчиков и Сборка
- Архитектура и Анализ Mixin
- Искривление времени и Ускорение тиков
- Ускорение машин и воронок
- Стазис мобов и Биологическое старение
- Расход голода во сне и Иммунитет к утоплению
- Плавность небесных тел и Кинематографичное небо
- Справочник игровых правил GameRules
- Набор команд Brigadier (/truesleep)
- Конфигурация и Графический интерфейс (GUI)
- Устранение неполадок и Частые вопросы (FAQ)
- API и Теги данных
🇪🇸 Español (Spanish)
- Inicio y Visión General
- Compatibilidad de versiones y Ciclo de vida
- Guía de desarrollo y Compilación
- Arquitectura y Análisis de Mixins
- Motor de Curvatura Temporal y Aceleración de Ticks
- Aceleración de Máquinas y Tolvas
- Éxtasis de Mobs y Envejecimiento Biológico
- Hambre al Dormir e Inmunidad al Ahogamiento
- Suavizado Celestial y Cielo Cinemático
- Referencia de Reglas de Juego GameRules
- Comandos Brigadier (/truesleep)
- Configuración e Interfaz Gráfica (GUI)
- Resolución de Problemas y Preguntas Frecuentes
- API y Etiquetas de Datos
🇩🇪 Deutsch (German)
- Startseite & Übersicht
- Versionskompatibilität & Lebenszyklus-Matrix
- Entwickler-Setup & Build-Anleitung
- Architektur & Mixin-Analyse
- Zeitraffer-Engine & Tick-Beschleunigung
- Maschinen- & Trichter-Beschleunigung
- Mob-Stasis & Biologische Farmalterung
- Schlaf-Hunger & Ertrinkungsimmunität
- Himmelskörper-Glättung & Kinematik
- GameRules-Referenz
- Brigadier-Befehlssuite (/truesleep)
- Konfiguration & Grafische Benutzeroberfläche (GUI)
- Fehlerbehebung & Häufige Fragen (FAQ)
- API & Datengesteuerte Tags
🇫🇷 Français (French)
- Accueil et Aperçu
- Compatibilité des versions et Cycle de vie
- Configuration développeur et Compilation
- Architecture et Analyse des Mixins
- Moteur Temporel et Accélération des Ticks
- Accélération des Machines et Entonnoirs
- Stase des Créatures et Vieillissement Biologique
- Faim du Sommeil et Immunité à la Noyade
- Lissage Céleste et Ciel Cinématique
- Référence des Règles de Jeu GameRules
- Commandes Brigadier (/truesleep)
- Configuration et Interface Graphique (GUI)
- Dépannage et Foire Aux Questions (FAQ)
- API et Balises de Données
🇧🇷 Português do Brasil (Portuguese)
- Início e Visão Geral
- Compatibilidade de Versões e Ciclo de Vida
- Guia de Desenvolvimento e Compilação
- Arquitetura e Análise de Mixins
- Motor de Dobra Temporal e Aceleração de Ticks
- Aceleração de Máquinas e Funis
- Estase de Mobs e Envelhecimento Biológico
- Fome ao Dormir e Imunidade a Afogamento
- Suavização Celeste e Céu Cinemático
- Referência de Regras de Jogo GameRules
- Comandos Brigadier (/truesleep)
- Configuração e Interface Gráfica (GUI)
- Solução de Problemas e Perguntas Frequentes (FAQ)
- API e Tags de Dados
🇯🇵 日本語 (Japanese)
🇮🇩 Bahasa Indonesia (Indonesian)
- Beranda & Ringkasan
- Kompatibilitas Versi & Matriks Siklus Hidup
- Panduan Pengembang & Kompilasi Gradle
- Arsitektur & Analisis Mixin
- Mesin Time Warp & Akselerasi Tick
- Akselerasi Mesin & Hopper
- Stasis Mob & Penuaan Biologis Peternakan
- Pengurasan Lapar Tidur & Imunitas Tenggelam
- Penghalusan Langit & Sinematik Klien
- Referensi GameRules Bernamespace
- Rangkaian Perintah Brigadier (/truesleep)
- Konfigurasi & Antarmuka Grafis (GUI)
- Pemecahan Masalah & Tanya Jawab (FAQ)
- API & Tag Berbasis Data