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es_es GameRules
🌐 Languages: 🇺🇸 English | 🇨🇳 简体中文 | 🇭🇰 繁體中文 | 🇷🇺 Русский | 🇪🇸 Español | 🇩🇪 Deutsch | 🇫🇷 Français | 🇧🇷 Português | 🇯🇵 日本語 | 🇮🇩 Bahasa Indonesia | 🇰🇷 한국어
📌 Repository Source Disclaimer: The documentation in this Wiki reflects the current source code state in the repository, which may include recent unreleased commits or developmental features ahead of public release builds on CurseForge and Modrinth.
All True Sleep rules are registered under the namespaced category truesleep:config and truesleep:mob_settings via DynamicGameRuleManager.
| GameRule Identifier | Type | Default Value | Value Range | In-Game Display Name & Function |
|---|---|---|---|---|
truesleep:engine_tps |
Integer | 50 |
20 .. 200
|
Performance Limit: Physical server tickrate cap during warp. Keep low (40–60) for best performance. |
truesleep:virtual_tps |
Integer | 1000 |
20 .. 100000
|
Time Speed: Target apparent time speed ( |
truesleep:sleep_threshold |
Integer | 12542 |
0 .. 23999
|
Sleep Threshold: Time of day in ticks when sleep is allowed ( |
truesleep:wake_time |
Integer | 0 |
0 .. 23999
|
Wake Time: Time of day in ticks when players awaken ( |
truesleep:drown_immunity |
Boolean | true |
true / false
|
Drown Immunity: Prevents underwater drowning during sleep. |
truesleep:freeze_mobs |
Boolean | true |
true / false
|
Freeze Mobs: Pauses hostile and ambient mob movement/AI. |
truesleep:freeze_workers |
Boolean | false |
true / false
|
Freeze Villagers: Pauses villagers and allays during sleep. |
truesleep:accelerate_machines |
Boolean | true |
true / false
|
Accelerate Machines: Multi-ticks furnaces, smokers, brewing stands, beehives. |
truesleep:accelerate_hoppers |
Boolean | true |
true / false
|
Accelerate Hoppers: Multi-ticks hoppers coupled to production machines. |
truesleep:biological_aging |
Boolean | true |
true / false
|
Biological Farm Aging: Simulates baby animal growth, egg timers, sheep grazing. |
truesleep:sleep_hunger |
Boolean | true |
true / false
|
Sleep Hunger Drain: Drains player hunger overnight down to 6 food points. |
True Sleep automatically registers a dedicated unfreeze override rule for every entity type in the game registry under category truesleep:mob_settings:
/gamerule truesleep:unfreeze_<namespace>_<path> <true|false>
- Allow Iron Golems to patrol during sleep:
/gamerule truesleep:unfreeze_minecraft_iron_golem true - Allow Cats to roam during sleep:
/gamerule truesleep:unfreeze_minecraft_cat true - Unfreeze custom modded companion entities:
/gamerule truesleep:unfreeze_betterdogs_dog true
Vanilla Outsider: True Sleep is open source software licensed under the GNU General Public License v3.0 (GPLv3).
Authored by Dasik (Rifaditya). Designed under the Vanilla Outsider (VO) philosophy.
> 📌 **Repository Source Disclaimer**: The documentation in this Wiki reflects the **current source code state in the repository**, which may include recent unreleased commits or developmental features ahead of public release builds on CurseForge and Modrinth.
- Home
- Version Compatibility
- Developer Setup & Building
- Architecture & Mixins
- Time Warp & Acceleration
- Machine & Hopper Acceleration
- Mob Stasis & Biological Aging
- Sleep Hunger & Drown Immunity
- Celestial Sky & Cinematics
- GameRules Reference
- Brigadier Commands
- Configuration & GUI
- Troubleshooting & FAQ
- API & Data Tags
🇨🇳 简体中文 (Simplified Chinese)
🇭🇰 繁體中文 (Traditional Chinese)
🇷🇺 Русский (Russian)
- Главная и Обзор
- Совместимость версий и Матрица жизненного цикла
- Руководство для разработчиков и Сборка
- Архитектура и Анализ Mixin
- Искривление времени и Ускорение тиков
- Ускорение машин и воронок
- Стазис мобов и Биологическое старение
- Расход голода во сне и Иммунитет к утоплению
- Плавность небесных тел и Кинематографичное небо
- Справочник игровых правил GameRules
- Набор команд Brigadier (/truesleep)
- Конфигурация и Графический интерфейс (GUI)
- Устранение неполадок и Частые вопросы (FAQ)
- API и Теги данных
🇪🇸 Español (Spanish)
- Inicio y Visión General
- Compatibilidad de versiones y Ciclo de vida
- Guía de desarrollo y Compilación
- Arquitectura y Análisis de Mixins
- Motor de Curvatura Temporal y Aceleración de Ticks
- Aceleración de Máquinas y Tolvas
- Éxtasis de Mobs y Envejecimiento Biológico
- Hambre al Dormir e Inmunidad al Ahogamiento
- Suavizado Celestial y Cielo Cinemático
- Referencia de Reglas de Juego GameRules
- Comandos Brigadier (/truesleep)
- Configuración e Interfaz Gráfica (GUI)
- Resolución de Problemas y Preguntas Frecuentes
- API y Etiquetas de Datos
🇩🇪 Deutsch (German)
- Startseite & Übersicht
- Versionskompatibilität & Lebenszyklus-Matrix
- Entwickler-Setup & Build-Anleitung
- Architektur & Mixin-Analyse
- Zeitraffer-Engine & Tick-Beschleunigung
- Maschinen- & Trichter-Beschleunigung
- Mob-Stasis & Biologische Farmalterung
- Schlaf-Hunger & Ertrinkungsimmunität
- Himmelskörper-Glättung & Kinematik
- GameRules-Referenz
- Brigadier-Befehlssuite (/truesleep)
- Konfiguration & Grafische Benutzeroberfläche (GUI)
- Fehlerbehebung & Häufige Fragen (FAQ)
- API & Datengesteuerte Tags
🇫🇷 Français (French)
- Accueil et Aperçu
- Compatibilité des versions et Cycle de vie
- Configuration développeur et Compilation
- Architecture et Analyse des Mixins
- Moteur Temporel et Accélération des Ticks
- Accélération des Machines et Entonnoirs
- Stase des Créatures et Vieillissement Biologique
- Faim du Sommeil et Immunité à la Noyade
- Lissage Céleste et Ciel Cinématique
- Référence des Règles de Jeu GameRules
- Commandes Brigadier (/truesleep)
- Configuration et Interface Graphique (GUI)
- Dépannage et Foire Aux Questions (FAQ)
- API et Balises de Données
🇧🇷 Português do Brasil (Portuguese)
- Início e Visão Geral
- Compatibilidade de Versões e Ciclo de Vida
- Guia de Desenvolvimento e Compilação
- Arquitetura e Análise de Mixins
- Motor de Dobra Temporal e Aceleração de Ticks
- Aceleração de Máquinas e Funis
- Estase de Mobs e Envelhecimento Biológico
- Fome ao Dormir e Imunidade a Afogamento
- Suavização Celeste e Céu Cinemático
- Referência de Regras de Jogo GameRules
- Comandos Brigadier (/truesleep)
- Configuração e Interface Gráfica (GUI)
- Solução de Problemas e Perguntas Frequentes (FAQ)
- API e Tags de Dados
🇯🇵 日本語 (Japanese)
🇮🇩 Bahasa Indonesia (Indonesian)
- Beranda & Ringkasan
- Kompatibilitas Versi & Matriks Siklus Hidup
- Panduan Pengembang & Kompilasi Gradle
- Arsitektur & Analisis Mixin
- Mesin Time Warp & Akselerasi Tick
- Akselerasi Mesin & Hopper
- Stasis Mob & Penuaan Biologis Peternakan
- Pengurasan Lapar Tidur & Imunitas Tenggelam
- Penghalusan Langit & Sinematik Klien
- Referensi GameRules Bernamespace
- Rangkaian Perintah Brigadier (/truesleep)
- Konfigurasi & Antarmuka Grafis (GUI)
- Pemecahan Masalah & Tanya Jawab (FAQ)
- API & Tag Berbasis Data