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🌐 Languages: 🇺🇸 English | 🇨🇳 简体中文 | 🇭🇰 繁體中文 | 🇷🇺 Русский | 🇪🇸 Español | 🇩🇪 Deutsch | 🇫🇷 Français | 🇧🇷 Português | 🇯🇵 日本語 | 🇮🇩 Bahasa Indonesia | 🇰🇷 한국어
📌 Repository Source Disclaimer: The documentation in this Wiki reflects the current source code state in the repository, which may include recent unreleased commits or developmental features ahead of public release builds on CurseForge and Modrinth.
Welcome to the official technical documentation for Vanilla Outsider: True Sleep, an advanced world simulation mod developed under the Vanilla Outsider (VO) design philosophy.
In vanilla Minecraft, sleeping skips the night instantly by advancing the world clock from dusk to dawn in 0 ticks (
True Sleep replaces the vanilla instant time skip with an ultra-smooth, continuous server tick acceleration engine (Time Warp). Time accelerates smoothly up to 50x–250x speed while keeping the entire living world active, complete with machine acceleration, biological farm aging, and seamless celestial sky rendering.
| Subsystem | Technical Description | Reference Page |
|---|---|---|
| ⚡ Time Warp & Stride Acceleration | Dynamically scales server tick rate and time stride ( |
[[Time Warp & Tick Acceleration |
| 🔥 Machine & Hopper Acceleration | Multi-ticks furnaces, smokers, brewing stands, beehives, and coupled hoppers to match warp speed. | [[Machine & Hopper Acceleration |
| 🐑 Mob Stasis & Biological Aging | Freezes dangerous mob pathfinding while simulating baby animal growth, egg timers, and sheep grass grazing. | [[Mob Stasis & Biological Aging |
| 🥖 Sleep Hunger & Drown Immunity | Simulates natural sleep food exhaustion ( |
[[Sleep Hunger & Drown Immunity |
| 🌌 Celestial Sky & Cinematics | Eliminates screen blackouts and applies angular interpolation lerp ( |
[[Celestial Sky & Client Cinematics |
| 🎛️ Dynamic GameRules | Fully configurable namespaced GameRules in truesleep:config and per-mob unfreeze rules in truesleep:mob_settings. |
[[GameRules Reference |
| 💻 Dedicated Brigadier Command | Full /truesleep command suite (status, get, set, reset, reload) with Gamemaster permissions. |
[[Command Suite |
| ⚙️ Config GUI & ModMenu | JSON configuration (truesleep.json), Cloth Config integration, and hot-reloading capabilities. |
[[Configuration & GUI |
| 🏷️ Data-Driven Tag Extension | Extensible datapack tags #truesleep:accelerated_machines and #truesleep:worker_mobs. |
[[API & Data Tags |
- Install Fabric Loader (
>=0.16.10). - Download
vanilla-outsider-true-sleep-1.3.22+26.2.jar(or matching game version build). - Ensure required dependency Dasik Library (
>=1.8.0) is installed in.minecraft/mods. - Launch Minecraft using Java 25+ (or Java 21 for 1.21.x / Java 17 for 1.20.1).
- Right-click any Bed when time reaches
12542 ticks(Sunset/Night). - Instead of a pitch-black screen, you remain in-world as the night flies by in a smooth cinematic time-lapse!
- Watch the moon and stars arc gracefully across the sky while your furnaces smelt ores at hyperspeed.
- Wake up at sunrise (
0 ticks) feeling refreshed, ready for breakfast.
True Sleep Wiki Root
├── 🧭 Compatibility & Lifecycle
│ ├── Multi-Era Version Matrix --------------> [[Version Compatibility|fr_fr-Version-Compatibility]]
│ ├── Developer Setup & Gradle Builds --------> [[Developer Setup & Building|fr_fr-Developer-Setup-and-Building]]
│ └── Troubleshooting & FAQ ------------------> [[Troubleshooting & FAQ|fr_fr-Troubleshooting-and-FAQ]]
├── 🎮 Core Gameplay Mechanics
│ ├── Time Warp & Stride Acceleration -------> [[Time Warp & Tick Acceleration|fr_fr-Time-Warp-and-Tick-Acceleration]]
│ ├── Machine & Hopper Acceleration ----------> [[Machine & Hopper Acceleration|fr_fr-Machine-and-Hopper-Acceleration]]
│ ├── Mob Stasis & Biological Aging ----------> [[Mob Stasis & Biological Aging|fr_fr-Mob-Stasis-and-Biological-Aging]]
│ ├── Sleep Hunger & Drown Immunity ----------> [[Sleep Hunger & Drown Immunity|fr_fr-Sleep-Hunger-and-Drown-Immunity]]
│ └── Celestial Sky & Client Cinematics ------> [[Celestial Sky & Client Cinematics|fr_fr-Celestial-Sky-and-Client-Cinematics]]
├── 🎛️ Administration & Configuration
│ ├── Namespaced GameRules Registry ----------> [[GameRules Reference|fr_fr-GameRules]]
│ ├── Brigadier Command Suite (/truesleep) ---> [[Command Suite|fr_fr-Commands]]
│ ├── JSON Config & Cloth Config GUI ---------> [[Configuration & GUI|fr_fr-Configuration]]
│ └── Data-Driven Tags & Addon APIs ----------> [[API & Data Tags|fr_fr-API-and-Tags]]
└── 💻 Technical Architecture
├── Mixin Dissection & Class Map -----------> [[Architecture & Mixins|fr_fr-Architecture-and-Mixins]]
└── Bed Chat Hider Synergy -----------------> [[Celestial Sky & Client Cinematics|fr_fr-Celestial-Sky-and-Client-Cinematics]]
- Architect & Developer: Dasik (Rifaditya)
- Collection: Vanilla Outsider (VO)
- License: GNU General Public License v3.0 (GPLv3)
Vanilla Outsider: True Sleep is open source software licensed under the GNU General Public License v3.0 (GPLv3).
Authored by Dasik (Rifaditya). Designed under the Vanilla Outsider (VO) philosophy.
> 📌 **Repository Source Disclaimer**: The documentation in this Wiki reflects the **current source code state in the repository**, which may include recent unreleased commits or developmental features ahead of public release builds on CurseForge and Modrinth.
- Home
- Version Compatibility
- Developer Setup & Building
- Architecture & Mixins
- Time Warp & Acceleration
- Machine & Hopper Acceleration
- Mob Stasis & Biological Aging
- Sleep Hunger & Drown Immunity
- Celestial Sky & Cinematics
- GameRules Reference
- Brigadier Commands
- Configuration & GUI
- Troubleshooting & FAQ
- API & Data Tags
🇨🇳 简体中文 (Simplified Chinese)
🇭🇰 繁體中文 (Traditional Chinese)
🇷🇺 Русский (Russian)
- Главная и Обзор
- Совместимость версий и Матрица жизненного цикла
- Руководство для разработчиков и Сборка
- Архитектура и Анализ Mixin
- Искривление времени и Ускорение тиков
- Ускорение машин и воронок
- Стазис мобов и Биологическое старение
- Расход голода во сне и Иммунитет к утоплению
- Плавность небесных тел и Кинематографичное небо
- Справочник игровых правил GameRules
- Набор команд Brigadier (/truesleep)
- Конфигурация и Графический интерфейс (GUI)
- Устранение неполадок и Частые вопросы (FAQ)
- API и Теги данных
🇪🇸 Español (Spanish)
- Inicio y Visión General
- Compatibilidad de versiones y Ciclo de vida
- Guía de desarrollo y Compilación
- Arquitectura y Análisis de Mixins
- Motor de Curvatura Temporal y Aceleración de Ticks
- Aceleración de Máquinas y Tolvas
- Éxtasis de Mobs y Envejecimiento Biológico
- Hambre al Dormir e Inmunidad al Ahogamiento
- Suavizado Celestial y Cielo Cinemático
- Referencia de Reglas de Juego GameRules
- Comandos Brigadier (/truesleep)
- Configuración e Interfaz Gráfica (GUI)
- Resolución de Problemas y Preguntas Frecuentes
- API y Etiquetas de Datos
🇩🇪 Deutsch (German)
- Startseite & Übersicht
- Versionskompatibilität & Lebenszyklus-Matrix
- Entwickler-Setup & Build-Anleitung
- Architektur & Mixin-Analyse
- Zeitraffer-Engine & Tick-Beschleunigung
- Maschinen- & Trichter-Beschleunigung
- Mob-Stasis & Biologische Farmalterung
- Schlaf-Hunger & Ertrinkungsimmunität
- Himmelskörper-Glättung & Kinematik
- GameRules-Referenz
- Brigadier-Befehlssuite (/truesleep)
- Konfiguration & Grafische Benutzeroberfläche (GUI)
- Fehlerbehebung & Häufige Fragen (FAQ)
- API & Datengesteuerte Tags
🇫🇷 Français (French)
- Accueil et Aperçu
- Compatibilité des versions et Cycle de vie
- Configuration développeur et Compilation
- Architecture et Analyse des Mixins
- Moteur Temporel et Accélération des Ticks
- Accélération des Machines et Entonnoirs
- Stase des Créatures et Vieillissement Biologique
- Faim du Sommeil et Immunité à la Noyade
- Lissage Céleste et Ciel Cinématique
- Référence des Règles de Jeu GameRules
- Commandes Brigadier (/truesleep)
- Configuration et Interface Graphique (GUI)
- Dépannage et Foire Aux Questions (FAQ)
- API et Balises de Données
🇧🇷 Português do Brasil (Portuguese)
- Início e Visão Geral
- Compatibilidade de Versões e Ciclo de Vida
- Guia de Desenvolvimento e Compilação
- Arquitetura e Análise de Mixins
- Motor de Dobra Temporal e Aceleração de Ticks
- Aceleração de Máquinas e Funis
- Estase de Mobs e Envelhecimento Biológico
- Fome ao Dormir e Imunidade a Afogamento
- Suavização Celeste e Céu Cinemático
- Referência de Regras de Jogo GameRules
- Comandos Brigadier (/truesleep)
- Configuração e Interface Gráfica (GUI)
- Solução de Problemas e Perguntas Frequentes (FAQ)
- API e Tags de Dados
🇯🇵 日本語 (Japanese)
🇮🇩 Bahasa Indonesia (Indonesian)
- Beranda & Ringkasan
- Kompatibilitas Versi & Matriks Siklus Hidup
- Panduan Pengembang & Kompilasi Gradle
- Arsitektur & Analisis Mixin
- Mesin Time Warp & Akselerasi Tick
- Akselerasi Mesin & Hopper
- Stasis Mob & Penuaan Biologis Peternakan
- Pengurasan Lapar Tidur & Imunitas Tenggelam
- Penghalusan Langit & Sinematik Klien
- Referensi GameRules Bernamespace
- Rangkaian Perintah Brigadier (/truesleep)
- Konfigurasi & Antarmuka Grafis (GUI)
- Pemecahan Masalah & Tanya Jawab (FAQ)
- API & Tag Berbasis Data