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id_id Sleep Hunger and Drown Immunity
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📌 Repository Source Disclaimer: The documentation in this Wiki reflects the current source code state in the repository, which may include recent unreleased commits or developmental features ahead of public release builds on CurseForge and Modrinth.
Sleeping overnight in real life burns calories; waking up in Minecraft should naturally make you ready for breakfast.
When truesleep:sleep_hunger is enabled (default: ON), sleeping players experience a subtle, balanced food exhaustion drain during time warp.
- Over a standard
$10{,}000\text{-tick}$ night ($12542 \to 24000$ ), total exhaustion is:$$\text{Total Exhaustion} = 10000 \times 0.0008 = 8.0\text{ points} = 2.0\text{ hunger points (1 drumstick)}$$ - If sleeping through a full
$12{,}000\text{-tick}$ cycle, you will consume approximately$3.0\text{ to }4.0\text{ hunger points}$ .
True Sleep will NEVER starve a sleeping player to death. The drain automatically halts when the player's food level reaches 6 points (3 drumsticks):
if (player.getFoodData().getFoodLevel() <= 6) return;In vanilla Minecraft, placing a bed underwater or getting submerged by flowing water while sleeping causes rapid oxygen loss, resulting in drowning damage and forced bed ejection.
When truesleep:drown_immunity is enabled (default: ON), True Sleep activates Pulmonary Stasis:
- Intercepts
Entity.baseTick()for sleeping players. - Refills air supply continuously to
getMaxAirSupply()($300\text{ air ticks}$ ). - Allows players to enjoy scenic underwater base naps without drowning!
if (serverLevel.getGameRules().get(TrueSleepRules.DROWN_IMMUNITY)) {
this.setAirSupply(this.getMaxAirSupply());
}| GameRule | Type | Default | Description |
|---|---|---|---|
truesleep:sleep_hunger |
Boolean | true |
Simulates natural sleep food exhaustion down to 6 food points. |
truesleep:drown_immunity |
Boolean | true |
Prevents drowning damage while resting underwater. |
Vanilla Outsider: True Sleep is open source software licensed under the GNU General Public License v3.0 (GPLv3).
Authored by Dasik (Rifaditya). Designed under the Vanilla Outsider (VO) philosophy.
> 📌 **Repository Source Disclaimer**: The documentation in this Wiki reflects the **current source code state in the repository**, which may include recent unreleased commits or developmental features ahead of public release builds on CurseForge and Modrinth.
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