Yet another Common Lisp game engine
Common Lisp GLSL JavaScript
Switch branches/tags
Nothing to show
Permalink
Failed to load latest commit information.
assets Make sure extent returns something even if font is not loaded. Aug 16, 2017
backends Remove in-package from ASD file. Aug 16, 2017
data Gamepad graphic for configuration dialog. Aug 6, 2017
editor Remove in-package from ASD file. Aug 16, 2017
formats mesh asset, other fixes. Jun 14, 2017
ui Remove in-package from ASD file. Aug 16, 2017
LICENSE Added license file Apr 15, 2016
asset-pool.lisp Error on inexistent asset by default Aug 16, 2017
asset.lisp Asset messages should be trace level Aug 1, 2017
attributes.lisp Fix DISABLE, add compiler macros for ENABLE/DISABLE Aug 4, 2017
camera.lisp Fix 2d camera to have y growing upwards. Otherwise, things are flippe… Aug 16, 2017
context.lisp Context interface: add sharing capability Aug 5, 2017
controller.lisp Call setup-rendering on reload-scene Aug 15, 2017
deploy.lisp Don't deploy the GL library. Jul 31, 2017
display.lisp Stencil buffer support Aug 15, 2017
effects.lisp Stencil buffer support Aug 15, 2017
entity.lisp Integration with FLARE Apr 7, 2016
event-loop.lisp Rename tick slots to tt dt Jun 18, 2017
features.lisp Some minor fixups, export everything as sensible. Jun 16, 2017
flare.lisp Fixes all around: Aug 4, 2017
fullscreenable.lisp Switch to Deploy, remove all remaining Qtools refs. Jun 7, 2017
gamepad-db.lisp Automatic gamepad definition conversion from the SDL2 gamepad db. Jun 29, 2017
gamepad.lisp Merge branch 'master' of github.com:Shirakumo/trial Jul 31, 2017
geometry-clipmap.lisp Factor out render-texture, add untested selection-buffer. Aug 1, 2017
geometry-shapes.lisp Add alignment option for geometry shapes. Aug 9, 2017
geometry.lisp Don't test for triangulation if face-length below 3. Aug 5, 2017
helpers.lisp Optimize matrix stack stuff by not using an explicit stack. Jun 24, 2017
input.lisp Implement key modifiers and context closing, plus quit shortcut. Jun 16, 2017
layer-set.lisp Clean up as much as possible without any big changes. Jun 4, 2017
main.lisp Fucking christ Aug 4, 2017
mapping.lisp Clean up as much as possible without any big changes. Jun 4, 2017
package.lisp Add text to labels. Aug 16, 2017
pipeline.lisp Stencil buffer support Aug 15, 2017
render-texture.lisp Fucking christ Aug 4, 2017
renderable.lisp Attempt at allowing you to reset the render loop, avoiding update cat… Jul 31, 2017
retention.lisp Clean up as much as possible without any big changes. Jun 4, 2017
scene-buffer.lisp Factor out render-texture, add untested selection-buffer. Aug 1, 2017
scene.lisp Fixes all around: Aug 4, 2017
sdl2-gamepad-map.lisp Automatic gamepad definition conversion from the SDL2 gamepad db. Jun 29, 2017
selection-buffer.lisp Fix definition order. Aug 8, 2017
shader-pass.lisp Stencil buffer support Aug 15, 2017
shader-subject.lisp Properly account for inhibitions of shaders in superclasses. Jun 26, 2017
skybox.lisp Skybox Aug 5, 2017
sprite.lisp Sprite fixes Jul 20, 2017
static-vector.lisp Some minor fixups, export everything as sensible. Jun 16, 2017
subject.lisp Initialize event loop to NIL Jun 21, 2017
subjects.lisp Restructure define-class-shader in order to allow priority numbering. Jun 26, 2017
toolkit.lisp Texture format and type conversion functions Aug 15, 2017
transforms.lisp Make with-pushed-matrix accept varying numbers of matrices to avoid s… Jun 25, 2017
trial.asd Remove in-package from ASD file. Aug 16, 2017
window.lisp Clean up overall, rip out everything Qt*, make context backends switc… Jun 4, 2017
workbench.lisp More readable test Aug 16, 2017