Yet another Common Lisp game engine
Common Lisp GLSL
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data Start working on new asset system (not build-ready) Feb 23, 2017
docs Some test files to work with the new GL3 system. Feb 23, 2017
editor Remove the ability for subjects to be on multiple loops simultaneously. Mar 16, 2017
LICENSE Added license file Apr 15, 2016
asset-pool.lisp Fix define-asset to use reinitialize-instance Mar 22, 2017
asset.lisp Add a packed-vao-asset that properly handles buffer cleanup Mar 20, 2017
camera.lisp Rename perspective/orthographic-view to perspective/orthographic-proj… Feb 24, 2017
context.lisp Add GC to asset system. Feb 24, 2017
controller.lisp Rename off/load-asset to simply off/load. Implement primitive recall … Mar 16, 2017
deploy.lisp Fixed pool deploy path Aug 29, 2016
display.lisp Set default blend func Feb 26, 2017
entity.lisp Integration with FLARE Apr 7, 2016
event-loop.lisp Added restart to skip handling an event entirely Aug 29, 2016
executable.lisp More refactoring to reduce common code between execute-request handling Jun 28, 2016
features.lisp Make feature changes actually grip at compile time too. Aug 29, 2016
flare.lisp Preliminary, untested move to using 3d-matrices for transform math. Feb 22, 2017
fullscreenable.lisp Fix bad variable refs Jun 29, 2016
geometry.lisp Add disc Aug 28, 2016
helpers.lisp Migrate helpers to shader subject framework Mar 16, 2017
hud.lisp Accommodate for flare api breaking change Aug 28, 2016
input-tables.lisp Add fixme note about axes reversal May 15, 2016
input.lisp There's no pos-f on QMouseWheelEvent. Weird. Aug 27, 2016
launcher.lisp Make sure launcher has cl-monitors inited May 7, 2016
layer-set.lisp Layer set temporary fix. Aug 29, 2016
main.lisp Add GC to asset system. Feb 24, 2017
mapping.lisp Moved specific things from mapping/retention to the appropriate locat… Jul 21, 2016
octree.lisp Downgraded subjects to entities where possible, fixed other bugs, and… Apr 21, 2016
octree2.lisp Minor fixme note on octree2 Jul 25, 2016
package.lisp Rename off/load-asset to simply off/load. Implement primitive recall … Mar 16, 2017
pipeline.lisp Start working on pipeline crud. Mar 23, 2017
player.lisp Moved specific things from mapping/retention to the appropriate locat… Jul 21, 2016
renderable.lisp Minor Jul 20, 2016
retention.lisp Moved specific things from mapping/retention to the appropriate locat… Jul 21, 2016
savestate.lisp Rename off/load-asset to simply off/load. Implement primitive recall … Mar 16, 2017
scene.lisp Make sure to offload scene on finalize, as a precaution Mar 16, 2017
selectable.lisp Get things to compile and sorta display stuff. Perspective seems brok… Feb 23, 2017
shader-pass.lisp Start working on pipeline crud. Mar 23, 2017
shader-subject.lisp Prepare shader-subject for pipeline system handling the shaders. Mar 22, 2017
skybox.lisp Fixed things to use the new asset system. Apr 21, 2016
sprite.lisp Give sprite-animations a name. Aug 29, 2016
subject.lisp Remove the ability for subjects to be on multiple loops simultaneously. Mar 16, 2017
subjects.lisp Rename off/load-asset to simply off/load. Implement primitive recall … Mar 16, 2017
toolkit.lisp Add more enum values Feb 27, 2017
transforms.lisp Allow passing the matrix to modify to translate/scale/rotate/-by Feb 24, 2017
trial.asd Add pass and pipeline to load Mar 23, 2017
window.lisp Allow continuing from window override Feb 23, 2017
workbench.lisp Update to use global assets (untested) Mar 20, 2017