Yet another Common Lisp game engine
Common Lisp GLSL JavaScript
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data kludge Apr 24, 2017
docs Some test files to work with the new GL3 system. Feb 23, 2017
editor Remove the ability for subjects to be on multiple loops simultaneously. Mar 16, 2017
LICENSE Added license file Apr 15, 2016
asset-pool.lisp Fix deployment paths Apr 24, 2017
asset.lisp Cache uniform locations Apr 19, 2017
attributes.lisp Reset attributes and matrices on rendering setup Apr 18, 2017
camera.lisp Try to fix some camera things without much success. Apr 22, 2017
collada.lisp Working vertex format. Apr 19, 2017
context.lisp Ignore all potential errors on context reporting Apr 25, 2017
controller.lisp ADd maybe-reload-scene shorthand Apr 2, 2017
deploy.lisp Fix deployment paths Apr 24, 2017
dialog-system.lisp Started edits to make dialog system better Apr 23, 2017
display.lisp Reset attributes and matrices on rendering setup Apr 18, 2017
effects.lisp Blend pass Apr 24, 2017
entity.lisp Integration with FLARE Apr 7, 2016
event-loop.lisp Default priority for objects is 0 Mar 31, 2017
executable.lisp More refactoring to reduce common code between execute-request handling Jun 28, 2016
features.lisp Clear out some cruft Apr 2, 2017
flare.lisp Preliminary, untested move to using 3d-matrices for transform math. Feb 22, 2017
fullscreenable.lisp
geometry.lisp Move cube definition to geometry file Mar 31, 2017
helpers.lisp Clear out some cruft Apr 2, 2017
hud.lisp Accommodate for flare api breaking change Aug 28, 2016
input-tables.lisp Add fixme note about axes reversal May 15, 2016
input.lisp There's no pos-f on QMouseWheelEvent. Weird. Aug 27, 2016
launcher.lisp
layer-set.lisp Layer set temporary fix. Aug 29, 2016
main.lisp Add logging to file capability. Apr 25, 2017
mapping.lisp Moved specific things from mapping/retention to the appropriate locat… Jul 21, 2016
octree.lisp Went through the code and made simple clean ups Apr 16, 2017
octree2.lisp Minor fixme note on octree2 Jul 25, 2016
package.lisp Blend pass Apr 24, 2017
pipeline.lisp Don't clear to black just yet. Apr 22, 2017
player.lisp Moved specific things from mapping/retention to the appropriate locat… Jul 21, 2016
renderable.lisp Minor Jul 20, 2016
retention.lisp Moved specific things from mapping/retention to the appropriate locat… Jul 21, 2016
savestate.lisp Rename off/load-asset to simply off/load. Implement primitive recall … Mar 16, 2017
scene.lisp Remove offload behaviour Mar 28, 2017
selectable.lisp Fix GL attributes situation by emulating previous GL. Apr 16, 2017
shader-pass.lisp MSAA works Apr 18, 2017
shader-subject.lisp update exports somewhat. Apr 22, 2017
sprite.lisp
subject.lisp Fix redefinition issues Apr 16, 2017
subjects.lisp Fix some issues with the textured subject Apr 23, 2017
toolkit.lisp Add logging to file capability. Apr 25, 2017
transforms.lisp Allow passing the matrix to modify to translate/scale/rotate/-by Feb 24, 2017
trial.asd Deploy soloud & mpg123 Apr 24, 2017
vertex-format.lisp vertex format asset Apr 19, 2017
window.lisp Allow continuing from window override Feb 23, 2017
workbench.lisp More interesting workbench Apr 19, 2017