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Settings Auras

Stephan Rosin edited this page Oct 5, 2026 · 5 revisions

Settings: Auras

Buffs, debuffs, the party's dispellable debuffs and the player's totems.

The Auras tab on each frame's page in /fuf. The last column says which frames have the option; a default that differs per frame is listed per frame.

On this page: Aura icons · Buffs · Debuffs · Dispellable debuffs · Totems

Aura icons

Option What it does Choices Default Frames
Border around the icons Debuffs: shows the dispel type (magic, curse, poison, disease) On, Off On all
Border thickness 1 – 6 1 all

Buffs

Option What it does Choices Default Frames
Show buffs On, Off Player, Target, Focus, Party: On; Target of Target, Pet: Off all
Weapon enchants Poisons, stones, Rockbiter Weapon and the like, before the buffs On, Off On Player
Only mine Cast by you or your pet On, Off Player, Target, Target of Target, Focus, Pet: Off; Party: On all
Hide tracking Herb, mineral and treasure finding, tracking and sensing On, Off Player, Target: On; Target of Target, Focus, Pet, Party: Off all
Hide permanent Everything without a duration, e.g. paladin auras, stances On, Off Player, Target, Target of Target, Focus, Pet: Off; Party: On all
Hide longer than (min) Hour potions, food, long buffs; also auras without a duration 0 – 120 (0: Off) Off all
Show time left On, Off On all
Anchor to Debuffs: next to the debuff icons Frame, Health bar, Power bar, Castbar, Debuffs Player, Target, Party: Frame; Target of Target, Focus, Pet: Debuffs all
Point on the anchor Any of the 9 points (corners, edges, center) Top left all
Point of the icons Any of the 9 points (corners, edges, center) Player, Target, Target of Target, Focus, Pet: Bottom left; Party: Top right all
Offset X -200 – 200 Player, Target of Target, Focus, Pet, Party: 0; Target: -1 all
Offset Y -200 – 200 Player, Target: 3; Target of Target, Focus, Pet: 2; Party: 0 all
Grow Right, Left, Up, Down Player, Target, Target of Target, Focus, Pet: Right; Party: Left all
New rows Across the growth direction Right, Left, Up, Down Player, Target, Target of Target, Focus, Pet: Up; Party: Down all
Icon size 8 – 64 Player, Target: 18; Target of Target: 14; Focus: 20; Pet: 16; Party: 22 all
Spacing 0 – 20 Player: 4; Target, Target of Target, Focus, Pet: 2; Party: 0 all
Icons per row Auto: as many as fit the frame 0 – 40 (0: Auto) Player: 9; Target: 5; Target of Target, Focus, Pet, Party: Auto all
Maximum icons 1 – 40 Player, Target: 24; Target of Target: 9; Focus: 16; Pet: 6; Party: 8 all
Mine first Yours in their own rows, bigger On, Off Player, Target, Party: On; Target of Target, Focus, Pet: Off all
Size of mine 10 – 64 Player: 25; Target, Focus: 26; Target of Target, Pet: 21; Party: 28 all
Mine in the same rows Yours first, then the rest in the same rows, as SUF shows them On, Off Off all
Border color by caster Yours in one color, others' in another On, Off Off all
Border of mine Color #33d933 all
Border of others' Color #d93333 all

Debuffs

Option What it does Choices Default Frames
Show debuffs On, Off Player, Target, Focus, Pet, Party: On; Target of Target: Off all
Only mine Cast by you or your pet On, Off Off all
Only dispellable Debuffs you can remove On, Off Player, Target, Target of Target, Focus, Pet: Off; Party: On all
Hide permanent Everything without a duration, e.g. paladin auras, stances On, Off Off all
Show time left On, Off On all
Anchor to Buffs: next to the buff icons Frame, Health bar, Power bar, Castbar, Buffs Player, Target: Castbar; Target of Target, Focus, Pet, Party: Frame all
Point on the anchor Any of the 9 points (corners, edges, center) Player, Target, Party: Bottom left; Target of Target, Focus, Pet: Top left all
Point of the icons Any of the 9 points (corners, edges, center) Player, Target: Top left; Target of Target, Focus, Pet: Bottom left; Party: Top right all
Offset X -200 – 200 Player: -1; Target, Target of Target, Focus, Pet: 0; Party: -3 all
Offset Y -200 – 200 Player: -3; Target: -4; Target of Target, Focus, Pet: 2; Party: 19 all
Grow Right, Left, Up, Down Player, Target, Target of Target, Focus, Pet: Right; Party: Left all
New rows Across the growth direction Right, Left, Up, Down Player, Target of Target, Focus, Pet: Up; Target, Party: Down all
Icon size 8 – 64 Player, Target: 18; Target of Target: 14; Focus: 20; Pet: 16; Party: 22 all
Spacing 0 – 20 Player, Target of Target, Focus, Pet, Party: 2; Target: 4 all
Icons per row Auto: as many as fit the frame 0 – 40 (0: Auto) Player, Target of Target, Focus, Pet, Party: Auto; Target: 12 all
Maximum icons 1 – 40 Player, Target: 24; Target of Target, Pet, Party: 6; Focus: 16 all
Mine first Yours in their own rows, bigger On, Off Player, Target, Focus: On; Target of Target, Pet, Party: Off all
Size of mine 10 – 64 Player, Target, Focus: 26; Target of Target, Pet: 21; Party: 25 all
Mine in the same rows Yours first, then the rest in the same rows, as SUF shows them On, Off Off all

Dispellable debuffs

Option What it does Choices Default Frames
Show separately Debuffs you can dispel, in their own place and size On, Off Off Party
Show time left On, Off On Party
Anchor to Debuffs: next to the debuff icons Frame, Health bar, Power bar, Castbar, Debuffs Frame Party
Point on the anchor Any of the 9 points (corners, edges, center) Center Party
Point of the icons Any of the 9 points (corners, edges, center) Center Party
Offset X -200 – 200 0 Party
Offset Y -200 – 200 0 Party
Grow Right, Left, Up, Down Right Party
New rows Across the growth direction Right, Left, Up, Down Down Party
Icon size 8 – 64 24 Party
Spacing 0 – 20 2 Party
Icons per row Auto: as many as fit the frame 0 – 40 (0: Auto) Auto Party
Maximum icons 1 – 40 3 Party

Totems

Option What it does Choices Default Frames
Show totems Shown while a totem is out; right-click one to destroy it On, Off On Player
Icon size 12 – 64 24 Player
Spacing 0 – 20 3 Player
Point on the frame The frame and a docked castbar, as one block Any of the 9 points (corners, edges, center) Right Player
Point of the icons Any of the 9 points (corners, edges, center) Left Player
Offset X -400 – 400 6 Player
Offset Y -400 – 400 0 Player

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